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serenity/Userland/Libraries/LibWeb/Painting/GradientPainting.cpp
MacDue 7bc0c66290 LibWeb+LibGfx: Move premultiplied alpha mixing to color.mixed_with()
This will be needed for mixing filters in LibGfx (and may be
generally useful elsewhere).
2022-09-16 10:50:48 +01:00

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/*
* Copyright (c) 2022, MacDue <macdue@dueutil.tech>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Checked.h>
#include <AK/Math.h>
#include <LibGfx/Gamma.h>
#include <LibGfx/Line.h>
#include <LibWeb/CSS/StyleValue.h>
#include <LibWeb/Painting/GradientPainting.h>
namespace Web::Painting {
static float normalized_gradient_angle_radians(float gradient_angle)
{
// Adjust angle so 0 degrees is bottom
float real_angle = 90 - gradient_angle;
return real_angle * (AK::Pi<float> / 180);
}
static float calulate_gradient_length(Gfx::IntSize const& gradient_size, float sin_angle, float cos_angle)
{
return AK::fabs(gradient_size.height() * sin_angle) + AK::fabs(gradient_size.width() * cos_angle);
}
static float calulate_gradient_length(Gfx::IntSize const& gradient_size, float gradient_angle)
{
float angle = normalized_gradient_angle_radians(gradient_angle);
float sin_angle, cos_angle;
AK::sincos(angle, sin_angle, cos_angle);
return calulate_gradient_length(gradient_size, sin_angle, cos_angle);
}
LinearGradientData resolve_linear_gradient_data(Layout::Node const& node, Gfx::FloatSize const& gradient_size, CSS::LinearGradientStyleValue const& linear_gradient)
{
auto& color_stop_list = linear_gradient.color_stop_list();
VERIFY(color_stop_list.size() >= 2);
ColorStopList resolved_color_stops;
auto color_stop_length = [&](auto& stop) {
return stop.color_stop.second_position.has_value() ? 2 : 1;
};
size_t expanded_size = 0;
for (auto& stop : color_stop_list)
expanded_size += color_stop_length(stop);
resolved_color_stops.ensure_capacity(expanded_size);
for (auto& stop : color_stop_list) {
auto resolved_stop = ColorStop { .color = stop.color_stop.color };
for (int i = 0; i < color_stop_length(stop); i++)
resolved_color_stops.append(resolved_stop);
}
auto gradient_angle = linear_gradient.angle_degrees(gradient_size);
auto gradient_length_px = calulate_gradient_length(gradient_size.to_rounded<int>(), gradient_angle);
auto gradient_length = CSS::Length::make_px(gradient_length_px);
// 1. If the first color stop does not have a position, set its position to 0%.
resolved_color_stops.first().position = 0;
// If the last color stop does not have a position, set its position to 100%
resolved_color_stops.last().position = gradient_length_px;
// 2. If a color stop or transition hint has a position that is less than the
// specified position of any color stop or transition hint before it in the list,
// set its position to be equal to the largest specified position of any color stop
// or transition hint before it.
auto max_previous_color_stop_or_hint = resolved_color_stops[0].position;
auto resolve_stop_position = [&](auto& length_percentage) {
float value = length_percentage.resolved(node, gradient_length).to_px(node);
value = max(value, max_previous_color_stop_or_hint);
max_previous_color_stop_or_hint = value;
return value;
};
size_t resolved_index = 0;
for (auto& stop : color_stop_list) {
if (stop.transition_hint.has_value())
resolved_color_stops[resolved_index].transition_hint = resolve_stop_position(stop.transition_hint->value);
if (stop.color_stop.position.has_value())
resolved_color_stops[resolved_index].position = resolve_stop_position(*stop.color_stop.position);
if (stop.color_stop.second_position.has_value())
resolved_color_stops[++resolved_index].position = resolve_stop_position(*stop.color_stop.second_position);
++resolved_index;
}
// 3. If any color stop still does not have a position, then, for each run of adjacent color stops
// without positions, set their positions so that they are evenly spaced between the preceding
// and following color stops with positions.
// Note: Though not mentioned anywhere in the specification transition hints are counted as "color stops with positions".
size_t i = 1;
auto find_run_end = [&] {
auto color_stop_has_position = [](auto& color_stop) {
return color_stop.transition_hint.has_value() || isfinite(color_stop.position);
};
while (i < color_stop_list.size() - 1 && !color_stop_has_position(resolved_color_stops[i])) {
i++;
}
return i;
};
while (i < resolved_color_stops.size() - 1) {
auto& stop = resolved_color_stops[i];
if (!isfinite(stop.position)) {
auto run_start = i - 1;
auto start_position = resolved_color_stops[i++].transition_hint.value_or(resolved_color_stops[run_start].position);
auto run_end = find_run_end();
auto end_position = resolved_color_stops[run_end].transition_hint.value_or(resolved_color_stops[run_end].position);
auto spacing = (end_position - start_position) / (run_end - run_start);
for (auto j = run_start + 1; j < run_end; j++) {
resolved_color_stops[j].position = start_position + (j - run_start) * spacing;
}
}
i++;
}
// Determine the location of the transition hint as a percentage of the distance between the two color stops,
// denoted as a number between 0 and 1, where 0 indicates the hint is placed right on the first color stop,
// and 1 indicates the hint is placed right on the second color stop.
for (size_t i = 1; i < resolved_color_stops.size(); i++) {
auto& color_stop = resolved_color_stops[i];
auto& previous_color_stop = resolved_color_stops[i - 1];
if (color_stop.transition_hint.has_value()) {
auto stop_length = color_stop.position - previous_color_stop.position;
color_stop.transition_hint = stop_length > 0 ? (*color_stop.transition_hint - previous_color_stop.position) / stop_length : 0;
}
}
Optional<float> repeat_length = {};
if (linear_gradient.is_repeating())
repeat_length = resolved_color_stops.last().position - resolved_color_stops.first().position;
return { gradient_angle, resolved_color_stops, repeat_length };
}
void paint_linear_gradient(PaintContext& context, Gfx::IntRect const& gradient_rect, LinearGradientData const& data)
{
float angle = normalized_gradient_angle_radians(data.gradient_angle);
float sin_angle, cos_angle;
AK::sincos(angle, sin_angle, cos_angle);
// Full length of the gradient
auto length = calulate_gradient_length(gradient_rect.size(), sin_angle, cos_angle);
Gfx::FloatPoint offset { cos_angle * (length / 2), sin_angle * (length / 2) };
auto center = gradient_rect.translated(-gradient_rect.location()).center();
auto start_point = center.to_type<float>() - offset;
// Rotate gradient line to be horizontal
auto rotated_start_point_x = start_point.x() * cos_angle - start_point.y() * -sin_angle;
auto color_stop_step = [&](auto& previous_stop, auto& next_stop, float position) -> float {
if (position < previous_stop.position)
return 0;
if (position > next_stop.position)
return 1;
// For any given point between the two color stops,
// determine the points location as a percentage of the distance between the two color stops.
// Let this percentage be P.
auto stop_length = next_stop.position - previous_stop.position;
// FIXME: Avoids NaNs... Still not quite correct?
if (stop_length <= 0)
return 1;
auto p = (position - previous_stop.position) / stop_length;
if (!next_stop.transition_hint.has_value())
return p;
if (*next_stop.transition_hint >= 1)
return 0;
if (*next_stop.transition_hint <= 0)
return 1;
// Let C, the color weighting at that point, be equal to P^(logH(.5)).
auto c = AK::pow(p, AK::log<float>(0.5) / AK::log(*next_stop.transition_hint));
// The color at that point is then a linear blend between the colors of the two color stops,
// blending (1 - C) of the first stop and C of the second stop.
return c;
};
Vector<Gfx::Color, 1024> gradient_line_colors;
auto gradient_color_count = round_to<int>(data.repeat_length.value_or(length));
gradient_line_colors.resize(gradient_color_count);
auto& color_stops = data.color_stops;
auto start_offset = data.repeat_length.has_value() ? color_stops.first().position : 0.0f;
auto start_offset_int = round_to<int>(start_offset);
// Note: color.mixed_with() performs premultiplied alpha mixing when necessary as defined in:
// https://drafts.csswg.org/css-images/#coloring-gradient-line
for (int loc = 0; loc < gradient_color_count; loc++) {
Gfx::Color gradient_color = color_stops[0].color.mixed_with(
color_stops[1].color,
color_stop_step(
color_stops[0],
color_stops[1],
loc + start_offset_int));
for (size_t i = 1; i < color_stops.size() - 1; i++) {
gradient_color = gradient_color.mixed_with(
color_stops[i + 1].color,
color_stop_step(
color_stops[i],
color_stops[i + 1],
loc + start_offset_int));
}
gradient_line_colors[loc] = gradient_color;
}
auto lookup_color = [&](int loc) {
return gradient_line_colors[clamp(loc, 0, gradient_color_count - 1)];
};
for (int y = 0; y < gradient_rect.height(); y++) {
for (int x = 0; x < gradient_rect.width(); x++) {
auto loc = (x * cos_angle - (gradient_rect.height() - y) * -sin_angle) - rotated_start_point_x - start_offset;
if (data.repeat_length.has_value()) {
loc = AK::fmod(loc, *data.repeat_length);
if (loc < 0)
loc = *data.repeat_length + loc;
}
// Blend between the two neighbouring colors (this fixes some nasty aliasing issues at small angles)
auto blend = loc - static_cast<int>(loc);
auto gradient_color = lookup_color(loc - 1).mixed_with(lookup_color(loc), blend);
context.painter().set_pixel(gradient_rect.x() + x, gradient_rect.y() + y, gradient_color, gradient_color.alpha() < 255);
}
}
}
}