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https://github.com/RGBCube/serenity
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In order to avoid the base encode/decode methods from being used (and failing a static assertion), we must be sure to declare/define the custom type implementations as template specializations. After this, LibIPC is no longer sensitive to include order.
88 lines
2.1 KiB
C++
88 lines
2.1 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <LibCore/ConfigFile.h>
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#include <LibGfx/Rect.h>
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#include <LibGfx/Size.h>
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#include <LibIPC/Forward.h>
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namespace WindowServer {
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class ScreenLayout {
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public:
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struct Screen {
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enum class Mode {
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Invalid,
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Device,
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Virtual,
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} mode;
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Optional<String> device;
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Gfx::IntPoint location;
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Gfx::IntSize resolution;
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int scale_factor;
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Gfx::IntRect virtual_rect() const
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{
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return { location, { resolution.width() / scale_factor, resolution.height() / scale_factor } };
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}
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static StringView mode_to_string(Mode mode)
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{
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#define __ENUMERATE_MODE_ENUM(val) \
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case Mode::val: \
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return #val##sv;
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switch (mode) {
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__ENUMERATE_MODE_ENUM(Invalid)
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__ENUMERATE_MODE_ENUM(Device)
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__ENUMERATE_MODE_ENUM(Virtual)
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}
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VERIFY_NOT_REACHED();
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#undef __ENUMERATE_MODE_ENUM
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}
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bool operator==(Screen const&) const = default;
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};
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Vector<Screen> screens;
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unsigned main_screen_index { 0 };
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bool is_valid(String* error_msg = nullptr) const;
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bool normalize();
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bool load_config(Core::ConfigFile const& config_file, String* error_msg = nullptr);
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bool save_config(Core::ConfigFile& config_file, bool sync = true) const;
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bool try_auto_add_display_connector(String const&);
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// TODO: spaceship operator
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bool operator!=(ScreenLayout const& other) const;
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bool operator==(ScreenLayout const& other) const
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{
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return !(*this != other);
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}
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};
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}
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namespace IPC {
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template<>
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bool encode(Encoder&, WindowServer::ScreenLayout::Screen const&);
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template<>
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ErrorOr<void> decode(Decoder&, WindowServer::ScreenLayout::Screen&);
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template<>
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bool encode(Encoder&, WindowServer::ScreenLayout const&);
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template<>
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ErrorOr<void> decode(Decoder&, WindowServer::ScreenLayout&);
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}
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