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https://github.com/RGBCube/serenity
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Instead of having a single overloaded handle method each method gets its own unique method name now.
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AudioServer/AudioClientEndpoint.h>
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#include <AudioServer/AudioServerEndpoint.h>
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#include <LibIPC/ServerConnection.h>
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namespace Audio {
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class Buffer;
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class ClientConnection : public IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>
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, public AudioClientEndpoint {
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C_OBJECT(ClientConnection)
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public:
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ClientConnection();
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virtual void handshake() override;
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void enqueue(const Buffer&);
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bool try_enqueue(const Buffer&);
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bool get_muted();
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void set_muted(bool);
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int get_main_mix_volume();
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void set_main_mix_volume(int);
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int get_remaining_samples();
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int get_played_samples();
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int get_playing_buffer();
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void set_paused(bool paused);
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void clear_buffer(bool paused = false);
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Function<void(i32 buffer_id)> on_finish_playing_buffer;
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Function<void(bool muted)> on_muted_state_change;
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Function<void(int volume)> on_main_mix_volume_change;
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private:
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virtual void finished_playing_buffer(i32) override;
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virtual void muted_state_changed(bool) override;
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virtual void main_mix_volume_changed(i32) override;
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};
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}
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