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serenity/Userland/Libraries/LibAudio/ClientConnection.h
Gunnar Beutner 065040872f Userland: Change IPC funcs to use plain arguments instead of a struct
Instead of having a single overloaded handle method each method gets
its own unique method name now.
2021-05-03 21:14:06 +02:00

50 lines
1.2 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AudioServer/AudioClientEndpoint.h>
#include <AudioServer/AudioServerEndpoint.h>
#include <LibIPC/ServerConnection.h>
namespace Audio {
class Buffer;
class ClientConnection : public IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>
, public AudioClientEndpoint {
C_OBJECT(ClientConnection)
public:
ClientConnection();
virtual void handshake() override;
void enqueue(const Buffer&);
bool try_enqueue(const Buffer&);
bool get_muted();
void set_muted(bool);
int get_main_mix_volume();
void set_main_mix_volume(int);
int get_remaining_samples();
int get_played_samples();
int get_playing_buffer();
void set_paused(bool paused);
void clear_buffer(bool paused = false);
Function<void(i32 buffer_id)> on_finish_playing_buffer;
Function<void(bool muted)> on_muted_state_change;
Function<void(int volume)> on_main_mix_volume_change;
private:
virtual void finished_playing_buffer(i32) override;
virtual void muted_state_changed(bool) override;
virtual void main_mix_volume_changed(i32) override;
};
}