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serenity/Userland/Services/AudioServer/ClientConnection.cpp
Gunnar Beutner 065040872f Userland: Change IPC funcs to use plain arguments instead of a struct
Instead of having a single overloaded handle method each method gets
its own unique method name now.
2021-05-03 21:14:06 +02:00

135 lines
3.2 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "ClientConnection.h"
#include "Mixer.h"
#include <AudioServer/AudioClientEndpoint.h>
#include <LibAudio/Buffer.h>
#include <errno.h>
#include <stdio.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/uio.h>
#include <unistd.h>
namespace AudioServer {
static HashMap<int, RefPtr<ClientConnection>> s_connections;
void ClientConnection::for_each(Function<void(ClientConnection&)> callback)
{
NonnullRefPtrVector<ClientConnection> connections;
for (auto& it : s_connections)
connections.append(*it.value);
for (auto& connection : connections)
callback(connection);
}
ClientConnection::ClientConnection(NonnullRefPtr<Core::LocalSocket> client_socket, int client_id, Mixer& mixer)
: IPC::ClientConnection<AudioClientEndpoint, AudioServerEndpoint>(*this, move(client_socket), client_id)
, m_mixer(mixer)
{
s_connections.set(client_id, *this);
}
ClientConnection::~ClientConnection()
{
}
void ClientConnection::die()
{
s_connections.remove(client_id());
}
void ClientConnection::did_finish_playing_buffer(Badge<BufferQueue>, int buffer_id)
{
post_message(Messages::AudioClient::FinishedPlayingBuffer(buffer_id));
}
void ClientConnection::did_change_muted_state(Badge<Mixer>, bool muted)
{
post_message(Messages::AudioClient::MutedStateChanged(muted));
}
void ClientConnection::did_change_main_mix_volume(Badge<Mixer>, int volume)
{
post_message(Messages::AudioClient::MainMixVolumeChanged(volume));
}
void ClientConnection::greet()
{
}
Messages::AudioServer::GetMainMixVolumeResponse ClientConnection::get_main_mix_volume()
{
return m_mixer.main_volume();
}
void ClientConnection::set_main_mix_volume(i32 volume)
{
m_mixer.set_main_volume(volume);
}
Messages::AudioServer::EnqueueBufferResponse ClientConnection::enqueue_buffer(Core::AnonymousBuffer const& buffer, i32 buffer_id, int sample_count)
{
if (!m_queue)
m_queue = m_mixer.create_queue(*this);
if (m_queue->is_full())
return false;
m_queue->enqueue(Audio::Buffer::create_with_anonymous_buffer(buffer, buffer_id, sample_count));
return true;
}
Messages::AudioServer::GetRemainingSamplesResponse ClientConnection::get_remaining_samples()
{
int remaining = 0;
if (m_queue)
remaining = m_queue->get_remaining_samples();
return remaining;
}
Messages::AudioServer::GetPlayedSamplesResponse ClientConnection::get_played_samples()
{
int played = 0;
if (m_queue)
played = m_queue->get_played_samples();
return played;
}
void ClientConnection::set_paused(bool paused)
{
if (m_queue)
m_queue->set_paused(paused);
}
void ClientConnection::clear_buffer(bool paused)
{
if (m_queue)
m_queue->clear(paused);
}
Messages::AudioServer::GetPlayingBufferResponse ClientConnection::get_playing_buffer()
{
int id = -1;
if (m_queue)
id = m_queue->get_playing_buffer();
return id;
}
Messages::AudioServer::GetMutedResponse ClientConnection::get_muted()
{
return m_mixer.is_muted();
}
void ClientConnection::set_muted(bool muted)
{
m_mixer.set_muted(muted);
}
}