mirror of
https://github.com/RGBCube/serenity
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This removes the two boolean hack in favor of using the existing mechanism to remove queued tasks. It also exposes the element invalidation behavior for call sites that don't necessarily want to update the finished state, but still need to invalidate the associated target.
172 lines
6 KiB
C++
172 lines
6 KiB
C++
/*
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* Copyright (c) 2023-2024, Matthew Olsson <mattco@serenityos.org>.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/PromiseCapability.h>
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#include <LibWeb/Bindings/AnimationPrototype.h>
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#include <LibWeb/DOM/EventTarget.h>
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namespace Web::Animations {
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// Sorted by composite order:
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// https://www.w3.org/TR/css-animations-2/#animation-composite-order
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enum class AnimationClass {
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CSSAnimationWithOwningElement,
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CSSTransition,
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CSSAnimationWithoutOwningElement,
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None,
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};
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// https://www.w3.org/TR/web-animations-1/#the-animation-interface
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class Animation : public DOM::EventTarget {
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WEB_PLATFORM_OBJECT(Animation, DOM::EventTarget);
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JS_DECLARE_ALLOCATOR(Animation);
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public:
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static JS::NonnullGCPtr<Animation> create(JS::Realm&, JS::GCPtr<AnimationEffect>, Optional<JS::GCPtr<AnimationTimeline>>);
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static WebIDL::ExceptionOr<JS::NonnullGCPtr<Animation>> construct_impl(JS::Realm&, JS::GCPtr<AnimationEffect>, Optional<JS::GCPtr<AnimationTimeline>>);
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FlyString const& id() const { return m_id; }
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void set_id(FlyString value) { m_id = move(value); }
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JS::GCPtr<AnimationEffect> effect() const { return m_effect; }
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void set_effect(JS::GCPtr<AnimationEffect>);
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JS::GCPtr<AnimationTimeline> timeline() const { return m_timeline; }
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void set_timeline(JS::GCPtr<AnimationTimeline>);
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Optional<double> const& start_time() const { return m_start_time; }
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void set_start_time(Optional<double> const&);
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Optional<double> current_time() const;
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WebIDL::ExceptionOr<void> set_current_time(Optional<double> const&);
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double playback_rate() const { return m_playback_rate; }
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WebIDL::ExceptionOr<void> set_playback_rate(double value);
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Bindings::AnimationPlayState play_state() const;
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bool is_replaceable() const;
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Bindings::AnimationReplaceState replace_state() const { return m_replace_state; }
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// https://www.w3.org/TR/web-animations-1/#dom-animation-pending
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bool pending() const { return m_pending_play_task == TaskState::Scheduled || m_pending_pause_task == TaskState::Scheduled; }
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// https://www.w3.org/TR/web-animations-1/#dom-animation-ready
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JS::NonnullGCPtr<JS::Object> ready() const { return *current_ready_promise()->promise(); }
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// https://www.w3.org/TR/web-animations-1/#dom-animation-finished
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JS::NonnullGCPtr<JS::Object> finished() const { return *current_finished_promise()->promise(); }
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bool is_finished() const { return m_is_finished; }
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enum class AutoRewind {
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Yes,
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No,
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};
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WebIDL::ExceptionOr<void> play();
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WebIDL::ExceptionOr<void> play_an_animation(AutoRewind);
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Optional<double> convert_an_animation_time_to_timeline_time(Optional<double>) const;
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Optional<double> convert_a_timeline_time_to_an_origin_relative_time(Optional<double>) const;
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JS::GCPtr<DOM::Document> document_for_timing() const;
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void notify_timeline_time_did_change();
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void effect_timing_changed(Badge<AnimationEffect>);
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virtual bool is_css_animation() const { return false; }
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virtual AnimationClass animation_class() const { return AnimationClass::None; }
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virtual Optional<int> class_specific_composite_order(JS::NonnullGCPtr<Animation>) const { return {}; }
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unsigned int global_animation_list_order() const { return m_global_animation_list_order; }
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protected:
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Animation(JS::Realm&);
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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private:
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enum class TaskState {
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None,
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Scheduled,
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};
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enum class DidSeek {
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Yes,
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No,
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};
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enum class SynchronouslyNotify {
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Yes,
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No,
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};
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double associated_effect_end() const;
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double effective_playback_rate() const;
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void apply_any_pending_playback_rate();
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WebIDL::ExceptionOr<void> silently_set_current_time(Optional<double>);
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void update_finished_state(DidSeek, SynchronouslyNotify);
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void run_pending_play_task();
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void run_pending_pause_task();
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JS::NonnullGCPtr<WebIDL::Promise> current_ready_promise() const;
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JS::NonnullGCPtr<WebIDL::Promise> current_finished_promise() const;
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void invalidate_effect();
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// https://www.w3.org/TR/web-animations-1/#dom-animation-id
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FlyString m_id;
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// https://www.w3.org/TR/web-animations-1/#global-animation-list
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unsigned int m_global_animation_list_order { 0 };
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// https://www.w3.org/TR/web-animations-1/#dom-animation-effect
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JS::GCPtr<AnimationEffect> m_effect;
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// https://www.w3.org/TR/web-animations-1/#dom-animation-timeline
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JS::GCPtr<AnimationTimeline> m_timeline;
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// https://www.w3.org/TR/web-animations-1/#animation-start-time
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Optional<double> m_start_time {};
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// https://www.w3.org/TR/web-animations-1/#animation-hold-time
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Optional<double> m_hold_time {};
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// https://www.w3.org/TR/web-animations-1/#previous-current-time
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Optional<double> m_previous_current_time {};
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// https://www.w3.org/TR/web-animations-1/#playback-rate
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double m_playback_rate { 1.0 };
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// https://www.w3.org/TR/web-animations-1/#pending-playback-rate
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Optional<double> m_pending_playback_rate {};
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// https://www.w3.org/TR/web-animations-1/#dom-animation-replacestate
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Bindings::AnimationReplaceState m_replace_state { Bindings::AnimationReplaceState::Active };
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// Note: The following promises are initialized lazily to avoid constructing them outside of an execution context
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// https://www.w3.org/TR/web-animations-1/#current-ready-promise
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mutable JS::GCPtr<WebIDL::Promise> m_current_ready_promise;
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// https://www.w3.org/TR/web-animations-1/#current-finished-promise
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mutable JS::GCPtr<WebIDL::Promise> m_current_finished_promise;
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bool m_is_finished { false };
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// https://www.w3.org/TR/web-animations-1/#pending-play-task
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TaskState m_pending_play_task { TaskState::None };
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// https://www.w3.org/TR/web-animations-1/#pending-pause-task
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TaskState m_pending_pause_task { TaskState::None };
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Optional<int> m_pending_finish_microtask_id;
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};
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}
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