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serenity/Kernel/Graphics/VirtIOGPU/VirtIOGPU.h
Andreas Kling cee9528168 Kernel: Rename Lock to Mutex
Let's be explicit about what kind of lock this is meant to be.
2021-07-17 21:10:32 +02:00

247 lines
6.7 KiB
C++

/*
* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/DistinctNumeric.h>
#include <Kernel/Devices/BlockDevice.h>
#include <Kernel/VirtIO/VirtIO.h>
#include <Kernel/VirtIO/VirtIOQueue.h>
#define VIRTIO_GPU_F_VIRGL (1 << 0)
#define VIRTIO_GPU_F_EDID (1 << 1)
#define VIRTIO_GPU_FLAG_FENCE (1 << 0)
#define VIRTIO_GPU_MAX_SCANOUTS 16
#define CONTROLQ 0
#define CURSORQ 1
#define MAX_VIRTIOGPU_RESOLUTION_WIDTH 3840
#define MAX_VIRTIOGPU_RESOLUTION_HEIGHT 2160
namespace Kernel::Graphics {
class VirtIOGPUConsole;
class VirtIOFrameBufferDevice;
TYPEDEF_DISTINCT_ORDERED_ID(u32, VirtIOGPUResourceID);
TYPEDEF_DISTINCT_ORDERED_ID(u32, VirtIOGPUScanoutID);
enum class VirtIOGPUCtrlType : u32 {
/* 2d commands */
VIRTIO_GPU_CMD_GET_DISPLAY_INFO = 0x0100,
VIRTIO_GPU_CMD_RESOURCE_CREATE_2D,
VIRTIO_GPU_CMD_RESOURCE_UNREF,
VIRTIO_GPU_CMD_SET_SCANOUT,
VIRTIO_GPU_CMD_RESOURCE_FLUSH,
VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D,
VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING,
VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING,
VIRTIO_GPU_CMD_GET_CAPSET_INFO,
VIRTIO_GPU_CMD_GET_CAPSET,
VIRTIO_GPU_CMD_GET_EDID,
/* cursor commands */
VIRTIO_GPU_CMD_UPDATE_CURSOR = 0x0300,
VIRTIO_GPU_CMD_MOVE_CURSOR,
/* success responses */
VIRTIO_GPU_RESP_OK_NODATA = 0x1100,
VIRTIO_GPU_RESP_OK_DISPLAY_INFO,
VIRTIO_GPU_RESP_OK_CAPSET_INFO,
VIRTIO_GPU_RESP_OK_CAPSET,
VIRTIO_GPU_RESP_OK_EDID,
/* error responses */
VIRTIO_GPU_RESP_ERR_UNSPEC = 0x1200,
VIRTIO_GPU_RESP_ERR_OUT_OF_MEMORY,
VIRTIO_GPU_RESP_ERR_INVALID_SCANOUT_ID,
VIRTIO_GPU_RESP_ERR_INVALID_RESOURCE_ID,
VIRTIO_GPU_RESP_ERR_INVALID_CONTEXT_ID,
VIRTIO_GPU_RESP_ERR_INVALID_PARAMETER,
};
struct VirtIOGPUCtrlHeader {
u32 type;
u32 flags;
u64 fence_id;
u32 context_id;
u32 padding;
};
struct VirtIOGPURect {
u32 x;
u32 y;
u32 width;
u32 height;
};
struct VirtIOGPURespDisplayInfo {
VirtIOGPUCtrlHeader header;
struct VirtIOGPUDisplayOne {
VirtIOGPURect rect;
u32 enabled;
u32 flags;
} scanout_modes[VIRTIO_GPU_MAX_SCANOUTS];
};
enum class VirtIOGPUFormats : u32 {
VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM = 1,
VIRTIO_GPU_FORMAT_B8G8R8X8_UNORM = 2,
VIRTIO_GPU_FORMAT_A8R8G8B8_UNORM = 3,
VIRTIO_GPU_FORMAT_X8R8G8B8_UNORM = 4,
VIRTIO_GPU_FORMAT_R8G8B8A8_UNORM = 67,
VIRTIO_GPU_FORMAT_X8B8G8R8_UNORM = 68,
VIRTIO_GPU_FORMAT_A8B8G8R8_UNORM = 121,
VIRTIO_GPU_FORMAT_R8G8B8X8_UNORM = 134,
};
struct VirtIOGPUResourceCreate2D {
VirtIOGPUCtrlHeader header;
u32 resource_id;
u32 format;
u32 width;
u32 height;
};
struct VirtioGPUResourceUnref {
VirtIOGPUCtrlHeader header;
u32 resource_id;
u32 padding;
};
struct VirtIOGPUSetScanOut {
VirtIOGPUCtrlHeader header;
VirtIOGPURect rect;
u32 scanout_id;
u32 resource_id;
};
struct VirtIOGPUMemEntry {
u64 address;
u32 length;
u32 padding;
};
struct VirtIOGPUResourceAttachBacking {
VirtIOGPUCtrlHeader header;
u32 resource_id;
u32 num_entries;
VirtIOGPUMemEntry entries[];
};
struct VirtIOGPUResourceDetachBacking {
VirtIOGPUCtrlHeader header;
u32 resource_id;
u32 padding;
};
struct VirtIOGPUTransferToHost2D {
VirtIOGPUCtrlHeader header;
VirtIOGPURect rect;
u64 offset;
u32 resource_id;
u32 padding;
};
struct VirtIOGPUResourceFlush {
VirtIOGPUCtrlHeader header;
VirtIOGPURect rect;
u32 resource_id;
u32 padding;
};
class VirtIOGPU final
: public VirtIODevice
, public RefCounted<VirtIOGPU> {
friend class VirtIOFrameBufferDevice;
public:
VirtIOGPU(PCI::Address);
virtual ~VirtIOGPU() override;
void flush_dirty_window(VirtIOGPUScanoutID, VirtIOGPURect const& dirty_rect, VirtIOGPUResourceID);
auto& display_info(VirtIOGPUScanoutID scanout) const
{
VERIFY(scanout.value() < VIRTIO_GPU_MAX_SCANOUTS);
return m_scanouts[scanout.value()].display_info;
}
auto& display_info(VirtIOGPUScanoutID scanout)
{
VERIFY(scanout.value() < VIRTIO_GPU_MAX_SCANOUTS);
return m_scanouts[scanout.value()].display_info;
}
void create_framebuffer_devices();
template<typename F>
IterationDecision for_each_framebuffer(F f)
{
for (auto& scanout : m_scanouts) {
if (!scanout.framebuffer)
continue;
IterationDecision decision = f(*scanout.framebuffer, *scanout.console);
if (decision != IterationDecision::Continue)
return decision;
}
return IterationDecision::Continue;
}
RefPtr<VirtIOGPUConsole> default_console()
{
if (m_default_scanout.has_value())
return m_scanouts[m_default_scanout.value().value()].console;
return {};
}
private:
virtual bool handle_device_config_change() override;
virtual void handle_queue_update(u16 queue_index) override;
auto& operation_lock() { return m_operation_lock; }
u32 get_pending_events();
void clear_pending_events(u32 event_bitmask);
VirtIOGPUResourceID allocate_resource_id();
PhysicalAddress start_of_scratch_space() const { return m_scratch_space->physical_page(0)->paddr(); }
void synchronous_virtio_gpu_command(PhysicalAddress buffer_start, size_t request_size, size_t response_size);
void populate_virtio_gpu_request_header(VirtIOGPUCtrlHeader& header, VirtIOGPUCtrlType ctrl_type, u32 flags = 0);
void query_display_information();
VirtIOGPUResourceID create_2d_resource(VirtIOGPURect rect);
void delete_resource(VirtIOGPUResourceID resource_id);
void ensure_backing_storage(Region const&, size_t buffer_offset, size_t buffer_length, VirtIOGPUResourceID resource_id);
void detach_backing_storage(VirtIOGPUResourceID resource_id);
void set_scanout_resource(VirtIOGPUScanoutID scanout, VirtIOGPUResourceID resource_id, VirtIOGPURect rect);
void transfer_framebuffer_data_to_host(VirtIOGPUScanoutID scanout, VirtIOGPURect const& rect, VirtIOGPUResourceID resource_id);
void flush_displayed_image(VirtIOGPURect const& dirty_rect, VirtIOGPUResourceID resource_id);
struct Scanout {
RefPtr<VirtIOFrameBufferDevice> framebuffer;
RefPtr<VirtIOGPUConsole> console;
VirtIOGPURespDisplayInfo::VirtIOGPUDisplayOne display_info {};
};
Optional<VirtIOGPUScanoutID> m_default_scanout;
size_t m_num_scanouts { 0 };
Scanout m_scanouts[VIRTIO_GPU_MAX_SCANOUTS];
Configuration const* m_device_configuration { nullptr };
VirtIOGPUResourceID m_resource_id_counter { 0 };
// Synchronous commands
WaitQueue m_outstanding_request;
Mutex m_operation_lock;
OwnPtr<Region> m_scratch_space;
};
}