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	 5e1499d104
			
		
	
	
		5e1499d104
		
	
	
	
	
		
			
			This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).
This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
		
	
			
		
			
				
	
	
		
			246 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			246 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, the SerenityOS developers.
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|  * Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/IntrusiveList.h>
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| #include <AK/Vector.h>
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| #include <AK/WeakPtr.h>
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| #include <LibGfx/Painter.h>
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| #include <LibGfx/Palette.h>
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| #include <WindowServer/MultiScaleBitmaps.h>
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| #include <WindowServer/Screen.h>
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| 
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| namespace WindowServer {
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| 
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| class Animation;
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| class Screen;
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| class TileWindowOverlay;
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| class Window;
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| class WindowStack;
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| 
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| class Overlay {
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|     friend class Compositor;
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| 
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| public:
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|     virtual ~Overlay();
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| 
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|     enum class ZOrder {
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|         SnapWindow,
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|         WindowGeometry,
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|         Dnd,
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|         WindowStackSwitch,
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|         ScreenNumber,
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|     };
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|     [[nodiscard]] virtual ZOrder zorder() const = 0;
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|     virtual void render(Gfx::Painter&, Screen const&) = 0;
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| 
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|     Gfx::IntRect const& rect() const { return m_rect; }
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|     Gfx::IntRect const& current_render_rect() const { return m_current_rect; }
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| 
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|     void set_enabled(bool);
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|     bool is_enabled() const { return m_list_node.is_in_list(); }
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| 
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|     virtual void theme_changed()
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|     {
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|         rect_changed(m_rect);
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|     }
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| 
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|     bool invalidate();
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| 
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| protected:
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|     Overlay() = default;
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| 
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|     void set_rect(Gfx::IntRect const&);
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| 
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|     virtual void rect_changed(Gfx::IntRect const&) {};
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| 
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| private:
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|     [[nodiscard]] bool apply_render_rect()
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|     {
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|         bool needs_invalidation = m_invalidated;
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|         m_invalidated = false;
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|         m_current_rect = m_rect;
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|         return needs_invalidation;
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|     }
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| 
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|     Gfx::IntRect m_rect;
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|     Gfx::IntRect m_current_rect;
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|     Vector<Screen*, default_screen_count> m_screens;
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|     IntrusiveListNode<Overlay> m_list_node;
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|     bool m_invalidated { false };
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| };
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| 
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| class BitmapOverlay : public Overlay {
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| public:
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|     virtual RefPtr<Gfx::Bitmap> create_bitmap(int) = 0;
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| 
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|     virtual void render(Gfx::Painter&, Screen const&) override;
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| 
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| protected:
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|     BitmapOverlay();
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| 
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|     void clear_bitmaps();
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|     virtual void rect_changed(Gfx::IntRect const&) override;
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| 
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| private:
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|     RefPtr<MultiScaleBitmaps> m_bitmaps;
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| };
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| 
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| class RectangularOverlay : public Overlay {
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| public:
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|     static constexpr int default_minimum_size = 10;
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|     static constexpr int default_frame_thickness = 5;
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| 
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|     virtual void render(Gfx::Painter&, Screen const&) override;
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|     virtual void render_overlay_bitmap(Gfx::Painter&) = 0;
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| 
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| protected:
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|     RectangularOverlay();
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| 
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|     static Gfx::IntRect calculate_frame_rect(Gfx::IntRect const&);
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|     void set_content_rect(Gfx::IntRect const&);
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| 
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|     void clear_bitmaps();
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|     virtual void rect_changed(Gfx::IntRect const&) override;
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| 
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|     void invalidate_content();
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| 
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| private:
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|     RefPtr<MultiScaleBitmaps> m_rendered_bitmaps;
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|     bool m_content_invalidated { false };
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| };
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| 
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| class ScreenNumberOverlay : public RectangularOverlay {
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| public:
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|     static constexpr int default_offset = 20;
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|     static constexpr int default_size = 120;
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|     static constexpr int screen_number_padding = 10;
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| 
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|     ScreenNumberOverlay(Screen&);
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| 
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|     static Gfx::IntRect calculate_content_rect_for_screen(Screen&);
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| 
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|     virtual ZOrder zorder() const override { return ZOrder::ScreenNumber; }
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|     virtual void render_overlay_bitmap(Gfx::Painter&) override;
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| 
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|     static void pick_font();
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| 
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| private:
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|     Gfx::Font const& font();
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| 
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|     Screen& m_screen;
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| 
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|     static Gfx::Font const* s_font;
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| };
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| 
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| class WindowGeometryOverlay : public RectangularOverlay {
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| public:
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|     WindowGeometryOverlay(Window&);
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| 
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|     void window_rect_changed();
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| 
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|     virtual ZOrder zorder() const override { return ZOrder::WindowGeometry; }
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|     virtual void render_overlay_bitmap(Gfx::Painter&) override;
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| 
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|     void set_actual_rect();
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|     void start_or_stop_move_to_tile_overlay_animation(TileWindowOverlay*);
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| 
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| private:
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|     Gfx::IntRect calculate_ideal_overlay_rect() const;
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| 
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|     WeakPtr<Window> m_window;
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|     ByteString m_label;
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|     Gfx::IntRect m_label_rect;
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|     Gfx::IntRect m_ideal_overlay_rect;
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| 
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|     struct UpdateState {
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|         Gfx::IntRect geometry;
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|         bool is_for_tile_overlay;
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| 
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|         bool operator==(UpdateState const& other) const
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|         {
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|             if (this == &other)
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|                 return true;
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|             return geometry == other.geometry && is_for_tile_overlay == other.is_for_tile_overlay;
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|         }
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|     };
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|     UpdateState m_last_updated;
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| 
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|     struct {
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|         RefPtr<Animation> animation;
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|         float progress { 0.0f };
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|         Gfx::IntRect tile_overlay_rect_at_start;
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|         Gfx::IntRect current_rect;
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|         Optional<Gfx::IntRect> starting_rect;
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|     } m_move_into_overlay_rect_animation;
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| };
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| 
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| class DndOverlay : public BitmapOverlay {
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| public:
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|     DndOverlay(ByteString const&, Gfx::Bitmap const*);
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| 
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|     void cursor_moved()
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|     {
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|         update_rect();
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|     }
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| 
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|     virtual ZOrder zorder() const override { return ZOrder::Dnd; }
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|     virtual RefPtr<Gfx::Bitmap> create_bitmap(int) override;
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| 
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| private:
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|     Gfx::Font const& font();
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|     void update_rect();
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| 
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|     RefPtr<Gfx::Bitmap const> m_bitmap;
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|     ByteString m_text;
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|     Gfx::IntRect m_label_rect;
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| };
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| 
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| class WindowStackSwitchOverlay : public RectangularOverlay {
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| public:
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|     static constexpr int default_screen_rect_width = 40;
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|     static constexpr int default_screen_rect_height = 30;
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|     static constexpr int default_screen_rect_margin = 16;
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|     static constexpr int default_screen_rect_padding = 8;
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| 
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|     WindowStackSwitchOverlay(Screen&, WindowStack&);
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| 
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|     virtual ZOrder zorder() const override { return ZOrder::WindowStackSwitch; }
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|     virtual void render_overlay_bitmap(Gfx::Painter&) override;
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| 
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| private:
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|     Gfx::IntSize m_content_size;
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|     int const m_rows;
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|     int const m_columns;
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|     int const m_target_row;
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|     int const m_target_column;
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| };
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| 
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| class TileWindowOverlay : public Overlay {
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| public:
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|     TileWindowOverlay(Window&, Gfx::IntRect const&, Gfx::Palette&&);
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| 
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|     virtual ZOrder zorder() const override { return ZOrder::SnapWindow; }
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|     virtual void render(Gfx::Painter&, Screen const&) override;
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| 
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|     void set_overlay_rect(Gfx::IntRect const& rect)
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|     {
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|         set_rect(rect);
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|     }
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| 
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|     void set_tiled_frame_rect(Gfx::IntRect const& rect) { m_tiled_frame_rect = rect; }
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|     Gfx::IntRect const& tiled_frame_rect() const { return m_tiled_frame_rect; }
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|     bool is_window(Window& window) const { return &m_window == &window; }
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| 
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| private:
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|     Window& m_window;
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|     Gfx::IntRect m_tiled_frame_rect;
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|     Gfx::Palette m_palette;
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| };
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| 
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| }
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