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serenity/Libraries/LibGUI/GApplication.h
Andreas Kling 34d0e96aec LibCore+LibGUI: Remove GEventLoop and use CEventLoop everywhere
GEventLoop was just a dummy subclass of CEventLoop anyway. The only
thing it actually did was make sure a GWindowServerConnectionw was
instantiated. We now take care of that in GApplication instead.

CEventLoop is now non-virtual and a little less confusing. :^)
2019-09-22 20:50:39 +02:00

45 lines
1.2 KiB
C++

#pragma once
#include <AK/Badge.h>
#include <AK/HashMap.h>
#include <AK/OwnPtr.h>
#include <LibGUI/GShortcut.h>
class CEventLoop;
class GAction;
class GKeyEvent;
class GMenuBar;
class GWindow;
class Point;
class GApplication {
public:
static GApplication& the();
GApplication(int argc, char** argv);
~GApplication();
int exec();
void quit(int = 0);
void set_menubar(OwnPtr<GMenuBar>&&);
GAction* action_for_key_event(const GKeyEvent&);
void register_global_shortcut_action(Badge<GAction>, GAction&);
void unregister_global_shortcut_action(Badge<GAction>, GAction&);
void show_tooltip(const StringView&, const Point& screen_location);
void hide_tooltip();
bool quit_when_last_window_deleted() const { return m_quit_when_last_window_deleted; }
void set_quit_when_last_window_deleted(bool b) { m_quit_when_last_window_deleted = b; }
void did_delete_last_window(Badge<GWindow>);
private:
OwnPtr<CEventLoop> m_event_loop;
OwnPtr<GMenuBar> m_menubar;
HashMap<GShortcut, GAction*> m_global_shortcut_actions;
class TooltipWindow;
TooltipWindow* m_tooltip_window { nullptr };
bool m_quit_when_last_window_deleted { true };
};