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This makes use of the new Gfx::Path::text() to handle SVG text elements, with this text is just a regular path, and can be manipulated like any other graphics element. This removes the SVGTextPaintable and makes both <text> and geometry elements use a new (shared) SVGPathPaintable. This is identical to the old SVGGeometryPaintable. This simplifies painting as once something is resolved to a Gfx::Path, the painting logic is the same.
11 lines
702 B
Text
11 lines
702 B
Text
Viewport <#document> at (0,0) content-size 800x600 children: not-inline
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BlockContainer <html> at (0,0) content-size 800x800 [BFC] children: not-inline
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BlockContainer <body> at (8,8) content-size 784x784 children: not-inline
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SVGSVGBox <svg> at (8,8) content-size 784x784 [SVG] children: not-inline
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SVGGeometryBox <rect> at (8,8) content-size 784x784 children: not-inline
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ViewportPaintable (Viewport<#document>) [0,0 800x600] overflow: [0,0 800x800]
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PaintableWithLines (BlockContainer<HTML>) [0,0 800x800]
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PaintableWithLines (BlockContainer<BODY>) [8,8 784x784]
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SVGSVGPaintable (SVGSVGBox<svg>) [8,8 784x784]
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SVGPathPaintable (SVGGeometryBox<rect>) [8,8 784x784]
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