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Let's not assume there is one global OpenGL context because it might change once we will start creating >1 page inside single WebContent process or contexts for WebGL.
30 lines
468 B
C++
30 lines
468 B
C++
/*
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* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Assertions.h>
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#include <AK/OwnPtr.h>
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#ifndef AK_OS_MACOS
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// Make sure egl.h doesn't give us definitions from X11 headers
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# define EGL_NO_X11
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# include <EGL/egl.h>
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# undef EGL_NO_X11
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#endif
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namespace AccelGfx {
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class Context {
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public:
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static OwnPtr<Context> create();
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Context()
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{
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}
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};
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}
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