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This makes use of the new Gfx::Path::text() to handle SVG text elements, with this text is just a regular path, and can be manipulated like any other graphics element. This removes the SVGTextPaintable and makes both <text> and geometry elements use a new (shared) SVGPathPaintable. This is identical to the old SVGGeometryPaintable. This simplifies painting as once something is resolved to a Gfx::Path, the painting logic is the same.
39 lines
960 B
C++
39 lines
960 B
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Layout/SVGGraphicsBox.h>
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#include <LibWeb/Painting/SVGGraphicsPaintable.h>
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namespace Web::Painting {
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class SVGPathPaintable final : public SVGGraphicsPaintable {
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JS_CELL(SVGPathPaintable, SVGGraphicsPaintable);
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public:
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static JS::NonnullGCPtr<SVGPathPaintable> create(Layout::SVGGraphicsBox const&);
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virtual Optional<HitTestResult> hit_test(CSSPixelPoint, HitTestType) const override;
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virtual void paint(PaintContext&, PaintPhase) const override;
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Layout::SVGGraphicsBox const& layout_box() const;
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void set_computed_path(Gfx::Path path)
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{
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m_computed_path = move(path);
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}
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Optional<Gfx::Path> const& computed_path() const { return m_computed_path; }
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protected:
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SVGPathPaintable(Layout::SVGGraphicsBox const&);
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Optional<Gfx::Path> m_computed_path = {};
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};
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}
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