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We now select between nearest neighbor and bilinear filtering when scaling images in CRC2D.drawImage(). This patch also adds CRC2D.imageSmoothingQuality but it's ignored for now as we don't have a bunch of different quality levels to map it to. Work towards #17993 (Ruffle Flash Player) |
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| .. | ||
| CanvasDrawImage.cpp | ||
| CanvasDrawImage.h | ||
| CanvasDrawImage.idl | ||
| CanvasDrawPath.h | ||
| CanvasDrawPath.idl | ||
| CanvasFillStrokeStyles.h | ||
| CanvasFillStrokeStyles.idl | ||
| CanvasImageData.h | ||
| CanvasImageData.idl | ||
| CanvasImageSmoothing.h | ||
| CanvasImageSmoothing.idl | ||
| CanvasPath.cpp | ||
| CanvasPath.h | ||
| CanvasPath.idl | ||
| CanvasPathDrawingStyles.h | ||
| CanvasPathDrawingStyles.idl | ||
| CanvasRect.h | ||
| CanvasRect.idl | ||
| CanvasState.cpp | ||
| CanvasState.h | ||
| CanvasState.idl | ||
| CanvasText.h | ||
| CanvasText.idl | ||
| CanvasTransform.h | ||
| CanvasTransform.idl | ||