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serenity/Userland/Applications/Piano/Track.h
kleines Filmröllchen d77e7e99e4 Piano: Add track Volume and improve QOL
This patch implements a couple of enhancements to the synthesizer
engine:

* Each track has a volume control.
* The input and tooltips for all controls are improved.
* The noise channel is pitched, which allows for basic drum synthesis.
2021-04-25 11:30:41 +02:00

90 lines
2.6 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2019-2020, William McPherson <willmcpherson2@gmail.com>
* Copyright (c) 2021, kleines Filmröllchen <malu.bertsch@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Music.h"
#include <AK/Noncopyable.h>
#include <AK/SinglyLinkedList.h>
#include <LibAudio/Buffer.h>
typedef AK::SinglyLinkedListIterator<SinglyLinkedList<RollNote>, RollNote> RollIter;
class Track {
AK_MAKE_NONCOPYABLE(Track);
AK_MAKE_NONMOVABLE(Track);
public:
explicit Track(const u32& time);
~Track();
const Vector<Audio::Frame>& recorded_sample() const { return m_recorded_sample; }
const SinglyLinkedList<RollNote>& roll_notes(int note) const { return m_roll_notes[note]; }
int wave() const { return m_wave; }
int volume() const { return m_volume; }
int attack() const { return m_attack; }
int decay() const { return m_decay; }
int sustain() const { return m_sustain; }
int release() const { return m_release; }
int delay() const { return m_delay; }
void fill_sample(Sample& sample);
void reset();
String set_recorded_sample(const StringView& path);
void set_note(int note, Switch);
void set_roll_note(int note, u32 on_sample, u32 off_sample);
void set_wave(int wave);
void set_wave(Direction);
void set_volume(int volume);
void set_attack(int attack);
void set_decay(int decay);
void set_sustain(int sustain);
void set_release(int release);
void set_delay(int delay);
private:
Audio::Frame sine(size_t note);
Audio::Frame saw(size_t note);
Audio::Frame square(size_t note);
Audio::Frame triangle(size_t note);
Audio::Frame noise(size_t note);
Audio::Frame recorded_sample(size_t note);
void sync_roll(int note);
void set_sustain_impl(int sustain);
Vector<Sample> m_delay_buffer;
Vector<Audio::Frame> m_recorded_sample;
u8 m_note_on[note_count] { 0 };
double m_power[note_count] { 0 };
double m_pos[note_count]; // Initialized lazily.
// Synths may use this to keep track of the last wave position
double m_last_w[note_count] { 0 };
Envelope m_envelope[note_count] { Done };
int m_wave { first_wave };
int m_volume;
int m_attack;
double m_attack_step;
int m_decay;
double m_decay_step;
int m_sustain;
double m_sustain_level;
int m_release;
double m_release_step[note_count];
int m_delay { 0 };
size_t m_delay_samples { 0 };
size_t m_delay_index { 0 };
const u32& m_time;
SinglyLinkedList<RollNote> m_roll_notes[note_count];
RollIter m_roll_iters[note_count];
};