mirror of
https://github.com/RGBCube/serenity
synced 2025-05-16 15:44:57 +00:00

SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/*
|
|
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AK/Vector.h>
|
|
#include <LibAudio/Buffer.h>
|
|
#include <LibAudio/ClientConnection.h>
|
|
#include <LibAudio/Loader.h>
|
|
#include <LibCore/Timer.h>
|
|
|
|
#define PLAYBACK_MANAGER_BUFFER_SIZE 48 * KiB
|
|
#define PLAYBACK_MANAGER_RATE 44100
|
|
|
|
class PlaybackManager final {
|
|
public:
|
|
PlaybackManager(NonnullRefPtr<Audio::ClientConnection>);
|
|
~PlaybackManager();
|
|
|
|
void play();
|
|
void stop();
|
|
void pause();
|
|
void seek(const int position);
|
|
void loop(bool);
|
|
bool toggle_pause();
|
|
void set_loader(NonnullRefPtr<Audio::Loader>&&);
|
|
|
|
int last_seek() const { return m_last_seek; }
|
|
bool is_paused() const { return m_paused; }
|
|
float total_length() const { return m_total_length; }
|
|
RefPtr<Audio::Buffer> current_buffer() const { return m_current_buffer; }
|
|
|
|
NonnullRefPtr<Audio::ClientConnection> connection() const { return m_connection; }
|
|
|
|
Function<void()> on_update;
|
|
Function<void(Audio::Buffer&)> on_load_sample_buffer;
|
|
Function<void()> on_finished_playing;
|
|
|
|
private:
|
|
void next_buffer();
|
|
void set_paused(bool);
|
|
void load_next_buffer();
|
|
void remove_dead_buffers();
|
|
|
|
bool m_paused { true };
|
|
bool m_loop = { false };
|
|
size_t m_next_ptr { 0 };
|
|
size_t m_last_seek { 0 };
|
|
float m_total_length { 0 };
|
|
RefPtr<Audio::Loader> m_loader { nullptr };
|
|
NonnullRefPtr<Audio::ClientConnection> m_connection;
|
|
RefPtr<Audio::Buffer> m_next_buffer;
|
|
RefPtr<Audio::Buffer> m_current_buffer;
|
|
Vector<RefPtr<Audio::Buffer>> m_buffers;
|
|
RefPtr<Core::Timer> m_timer;
|
|
};
|