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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
39 lines
1 KiB
C++
39 lines
1 KiB
C++
/*
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* Copyright (c) 2020, Sergey Bugaev <bugaevc@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Widget.h>
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#include <LibGfx/Point.h>
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class EyesWidget final : public GUI::Widget {
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C_OBJECT(EyesWidget)
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public:
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virtual ~EyesWidget();
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void track_cursor_globally();
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private:
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EyesWidget(int num_eyes, int full_rows, int extra)
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: m_full_rows(full_rows)
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, m_extra_columns(extra)
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{
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m_num_rows = m_extra_columns > 0 ? m_full_rows + 1 : m_full_rows;
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m_eyes_in_row = m_full_rows > 0 ? (num_eyes - m_extra_columns) / m_full_rows : m_extra_columns;
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}
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virtual void mousemove_event(GUI::MouseEvent&) override;
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virtual void paint_event(GUI::PaintEvent&) override;
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void render_eyeball(int row, int column, GUI::Painter&) const;
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Gfx::IntPoint pupil_center(Gfx::IntRect& eyeball_bounds) const;
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Gfx::IntPoint m_mouse_position;
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int m_eyes_in_row { -1 };
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int m_full_rows { -1 };
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int m_extra_columns { -1 };
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int m_num_rows { -1 };
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};
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