mirror of
https://github.com/RGBCube/serenity
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Since applications using Core::EventLoop no longer need to create a socket in /tmp/rpc/, and also don't need to listen for incoming connections on this socket, we can remove a whole bunch of pledges!
184 lines
4.6 KiB
C++
184 lines
4.6 KiB
C++
/*
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* Copyright (c) 2021, Jagger De Leo <jcdl@fastmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Vector.h>
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#include <LibCore/ArgsParser.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Event.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Widget.h>
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#include <LibGUI/Window.h>
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#include <LibGfx/Bitmap.h>
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#include <WindowServer/Screen.h>
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#include <stdio.h>
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#include <time.h>
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#include <unistd.h>
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struct Coordinate {
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int x;
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int y;
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int z;
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operator Gfx::IntPoint() const
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{
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return { x, y };
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}
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};
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class Starfield final : public GUI::Widget {
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C_OBJECT(Starfield)
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public:
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virtual ~Starfield() override;
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void create_stars(int, int, int);
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private:
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Starfield(int);
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RefPtr<Gfx::Bitmap> m_bitmap;
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void draw();
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void timer_event(Core::TimerEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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virtual void mousedown_event(GUI::MouseEvent& event) override;
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virtual void mousemove_event(GUI::MouseEvent& event) override;
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Vector<Coordinate> m_stars;
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int m_sweep_plane = 2000;
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};
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Starfield::Starfield(int interval)
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{
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srand(time(nullptr));
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stop_timer();
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start_timer(interval);
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}
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void Starfield::create_stars(int width, int height, int stars)
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{
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m_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, { width, height });
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m_stars.grow_capacity(stars);
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for (int i = 0; i < stars; i++) {
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m_stars.append({ rand() % width - width / 2,
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rand() % height - height / 2,
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rand() % 1999 + 1 });
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}
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draw();
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}
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Starfield::~Starfield()
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{
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}
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void Starfield::mousemove_event(GUI::MouseEvent&)
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{
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}
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void Starfield::mousedown_event(GUI::MouseEvent&)
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{
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::exit(0);
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}
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void Starfield::keydown_event(GUI::KeyEvent&)
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{
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::exit(0);
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}
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void Starfield::paint_event(GUI::PaintEvent& event)
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{
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.draw_scaled_bitmap(rect(), *m_bitmap, m_bitmap->rect());
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}
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void Starfield::timer_event(Core::TimerEvent&)
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{
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m_bitmap->fill(Color::Black);
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auto computed_point = Gfx::IntPoint();
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auto half_x = width() / 2;
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auto half_y = height() / 2;
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for (auto star : m_stars) {
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auto z = ((star.z + m_sweep_plane) % 2000) * 0.0005;
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computed_point.set_x(half_x + star.x / z);
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computed_point.set_y(half_y + star.y / z);
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if (computed_point.x() < 0 || computed_point.x() >= width() || computed_point.y() < 0 || computed_point.y() >= height())
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continue;
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u8 falloff = (1 - z * z) * 255;
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m_bitmap->set_pixel(computed_point, Color(falloff, falloff, falloff));
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}
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m_sweep_plane -= 1;
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if (m_sweep_plane < 0)
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m_sweep_plane = 2000;
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update();
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}
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void Starfield::draw()
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{
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GUI::Painter painter(*m_bitmap);
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painter.fill_rect(m_bitmap->rect(), Color::Black);
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}
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int main(int argc, char** argv)
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{
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if (pledge("stdio recvfd sendfd rpath unix", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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int star_count = 0;
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int refresh_rate = 0;
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Core::ArgsParser args_parser;
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args_parser.set_general_help("The classic starfield screensaver.");
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args_parser.add_option(star_count, "Number of stars to draw (default = 1000)", "stars", 'c', "number");
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args_parser.add_option(refresh_rate, "Refresh rate (default = 16)", "rate", 'r', "milliseconds");
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args_parser.parse(argc, argv);
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if (star_count == 0)
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star_count = 1000;
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if (refresh_rate == 0)
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refresh_rate = 16;
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auto app = GUI::Application::construct(argc, argv);
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if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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auto app_icon = GUI::Icon::default_icon("app-screensaver");
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auto window = GUI::Window::construct();
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window->set_double_buffering_enabled(true);
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window->set_title("Starfield");
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window->set_resizable(false);
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window->set_frameless(true);
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window->set_fullscreen(true);
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window->set_minimizable(false);
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window->set_icon(app_icon.bitmap_for_size(16));
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auto& starfield_window = window->set_main_widget<Starfield>(refresh_rate);
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starfield_window.set_fill_with_background_color(false);
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starfield_window.set_override_cursor(Gfx::StandardCursor::Hidden);
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starfield_window.update();
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window->show();
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starfield_window.create_stars(window->width(), window->height(), star_count);
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starfield_window.update();
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window->move_to_front();
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window->set_cursor(Gfx::StandardCursor::Hidden);
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window->update();
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return app->exec();
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}
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