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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
200 lines
4.7 KiB
C++
200 lines
4.7 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "BoardView.h"
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#include <LibGUI/Painter.h>
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#include <LibGfx/Font.h>
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#include <LibGfx/FontDatabase.h>
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#include <LibGfx/Palette.h>
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BoardView::BoardView(const Game::Board* board)
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: m_board(board)
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{
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}
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BoardView::~BoardView()
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{
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}
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void BoardView::set_board(const Game::Board* board)
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{
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if (m_board == board)
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return;
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if (!board) {
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m_board = nullptr;
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return;
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}
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bool must_resize = !m_board || m_board->size() != board->size();
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m_board = board;
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if (must_resize)
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resize();
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update();
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}
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void BoardView::pick_font()
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{
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String best_font_name;
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int best_font_size = -1;
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auto& font_database = Gfx::FontDatabase::the();
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font_database.for_each_font([&](const Gfx::Font& font) {
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if (font.family() != "Liza" || font.weight() != 700)
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return;
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auto size = font.glyph_height();
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if (size * 2 <= m_cell_size && size > best_font_size) {
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best_font_name = font.qualified_name();
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best_font_size = size;
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}
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});
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auto font = font_database.get_by_name(best_font_name);
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set_font(font);
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}
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size_t BoardView::rows() const
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{
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if (!m_board)
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return 0;
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return m_board->size();
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}
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size_t BoardView::columns() const
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{
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if (!m_board)
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return 0;
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if (m_board->is_empty())
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return 0;
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return (*m_board)[0].size();
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}
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void BoardView::resize_event(GUI::ResizeEvent&)
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{
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resize();
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}
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void BoardView::resize()
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{
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constexpr float padding_ratio = 7;
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m_padding = min(
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width() / (columns() * (padding_ratio + 1) + 1),
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height() / (rows() * (padding_ratio + 1) + 1));
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m_cell_size = m_padding * padding_ratio;
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pick_font();
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}
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void BoardView::keydown_event(GUI::KeyEvent& event)
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{
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if (!on_move)
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return;
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switch (event.key()) {
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case KeyCode::Key_A:
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case KeyCode::Key_Left:
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on_move(Game::Direction::Left);
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break;
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case KeyCode::Key_D:
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case KeyCode::Key_Right:
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on_move(Game::Direction::Right);
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break;
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case KeyCode::Key_W:
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case KeyCode::Key_Up:
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on_move(Game::Direction::Up);
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break;
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case KeyCode::Key_S:
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case KeyCode::Key_Down:
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on_move(Game::Direction::Down);
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break;
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default:
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return;
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}
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}
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Gfx::Color BoardView::background_color_for_cell(u32 value)
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{
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switch (value) {
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case 0:
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return Color::from_rgb(0xcdc1b4);
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case 2:
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return Color::from_rgb(0xeee4da);
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case 4:
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return Color::from_rgb(0xede0c8);
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case 8:
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return Color::from_rgb(0xf2b179);
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case 16:
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return Color::from_rgb(0xf59563);
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case 32:
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return Color::from_rgb(0xf67c5f);
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case 64:
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return Color::from_rgb(0xf65e3b);
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case 128:
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return Color::from_rgb(0xedcf72);
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case 256:
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return Color::from_rgb(0xedcc61);
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case 512:
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return Color::from_rgb(0xedc850);
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case 1024:
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return Color::from_rgb(0xedc53f);
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case 2048:
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return Color::from_rgb(0xedc22e);
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default:
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VERIFY(value > 2048);
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return Color::from_rgb(0x3c3a32);
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}
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}
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Gfx::Color BoardView::text_color_for_cell(u32 value)
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{
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if (value <= 4)
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return Color::from_rgb(0x776e65);
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return Color::from_rgb(0xf9f6f2);
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}
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void BoardView::paint_event(GUI::PaintEvent& event)
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{
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Frame::paint_event(event);
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Color background_color = Color::from_rgb(0xbbada0);
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.add_clip_rect(frame_inner_rect());
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painter.translate(frame_thickness(), frame_thickness());
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if (!m_board) {
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painter.fill_rect(rect(), background_color);
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return;
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}
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auto& board = *m_board;
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Gfx::IntRect field_rect {
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0,
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0,
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static_cast<int>(m_padding + (m_cell_size + m_padding) * columns()),
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static_cast<int>(m_padding + (m_cell_size + m_padding) * rows())
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};
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field_rect.center_within(rect());
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painter.fill_rect(field_rect, background_color);
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for (size_t column = 0; column < columns(); ++column) {
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for (size_t row = 0; row < rows(); ++row) {
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auto rect = Gfx::IntRect {
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field_rect.x() + m_padding + (m_cell_size + m_padding) * column,
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field_rect.y() + m_padding + (m_cell_size + m_padding) * row,
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m_cell_size,
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m_cell_size,
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};
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auto entry = board[row][column];
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painter.fill_rect(rect, background_color_for_cell(entry));
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if (entry > 0)
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painter.draw_text(rect, String::number(entry), font(), Gfx::TextAlignment::Center, text_color_for_cell(entry));
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}
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}
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}
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