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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Widget.h>
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namespace Breakout {
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class Game final : public GUI::Widget {
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C_OBJECT(Game);
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public:
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static const int game_width = 480;
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static const int game_height = 500;
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virtual ~Game() override;
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void set_paused(bool paused);
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private:
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Game();
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void keyup_event(GUI::KeyEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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virtual void mousemove_event(GUI::MouseEvent&) override;
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virtual void timer_event(Core::TimerEvent&) override;
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void reset();
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void reset_ball();
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void reset_paddle();
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void generate_bricks();
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void tick();
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void hurt();
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void win();
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struct Ball {
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Gfx::FloatPoint position;
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Gfx::FloatPoint velocity;
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float radius { 8 };
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float x() const { return position.x(); }
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float y() const { return position.y(); }
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Gfx::FloatRect rect() const
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{
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return { x() - radius, y() - radius, radius * 2, radius * 2 };
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}
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};
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struct Paddle {
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Gfx::FloatRect rect;
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float speed { 5 };
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bool moving_left { false };
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bool moving_right { false };
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};
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struct Brick {
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Gfx::FloatRect rect;
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Gfx::Color color;
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bool dead { false };
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Brick(int row, int column, Gfx::Color c, int brick_width = 40, int brick_height = 12, int field_left_offset = 30, int field_top_offset = 30, int brick_spacing = 3)
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{
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rect = {
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field_left_offset + (column * brick_width) + (column * brick_spacing),
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field_top_offset + (row * brick_height) + (row * brick_spacing),
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brick_width,
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brick_height
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};
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color = c;
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}
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};
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bool m_paused;
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int m_lives;
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int m_board;
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long m_pause_count;
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bool m_cheater;
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Ball m_ball;
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Paddle m_paddle;
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Vector<Brick> m_bricks;
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};
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}
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