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serenity/Userland/Games/GameOfLife/BoardWidget.cpp
Linus Groh f89eb0e4ce GameOfLife: Switch from single indexed vector to rows+columns
This is not only easier to comprehend code-wise and avoids some function
overloads, but also makes resizing the board while preserving game state
*a lot* easier. We now no longer have to allocate a new board on every
resize, we just grow/shrink the individual row vectors.
Also fixes a crash when clicking the board widget outside of the drawn
board area.
2021-05-16 23:00:21 +02:00

180 lines
4.8 KiB
C++

/*
* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "BoardWidget.h"
#include <LibGUI/Painter.h>
BoardWidget::BoardWidget(size_t rows, size_t columns)
: m_board(make<Board>(rows, columns))
{
m_timer = add<Core::Timer>();
m_timer->stop();
m_timer->on_timeout = [this] {
run_generation();
};
m_timer->set_interval(m_running_timer_interval);
}
void BoardWidget::run_generation()
{
m_board->run_generation();
update();
if (m_board->is_stalled()) {
if (on_stall)
on_stall();
update();
};
}
void BoardWidget::resize_board(size_t rows, size_t columns)
{
if (columns == m_board->columns() && rows == m_board->rows())
return;
m_board->resize(rows, columns);
m_last_cell_toggled = { rows, columns };
}
void BoardWidget::set_running_timer_interval(int interval)
{
if (is_running())
return;
m_running_timer_interval = interval;
m_timer->set_interval(m_running_timer_interval);
if (on_running_state_change)
on_running_state_change();
}
void BoardWidget::set_running(bool running)
{
if (running == m_running)
return;
m_running = running;
if (m_running) {
m_timer->start();
} else {
m_timer->stop();
}
if (on_running_state_change)
on_running_state_change();
update();
}
void BoardWidget::toggle_cell(size_t row, size_t column)
{
if (m_running || !m_toggling_cells || (m_last_cell_toggled.row == row && m_last_cell_toggled.column == column))
return;
m_last_cell_toggled = { row, column };
m_board->toggle_cell(row, column);
if (on_cell_toggled)
on_cell_toggled(m_board, row, column);
update();
}
int BoardWidget::get_cell_size() const
{
int width = rect().width() / m_board->columns();
int height = rect().height() / m_board->rows();
return min(width, height);
}
Gfx::IntSize BoardWidget::get_board_offset() const
{
int cell_size = get_cell_size();
return {
(width() - cell_size * m_board->columns()) / 2,
(height() - cell_size * m_board->rows()) / 2,
};
}
void BoardWidget::paint_event(GUI::PaintEvent& event)
{
GUI::Widget::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.fill_rect(event.rect(), Color::Black);
int cell_size = get_cell_size();
Gfx::IntSize board_offset = get_board_offset();
for (size_t row = 0; row < m_board->rows(); ++row) {
for (size_t column = 0; column < m_board->columns(); ++column) {
int cell_x = column * cell_size + board_offset.width();
int cell_y = row * cell_size + board_offset.height();
Gfx::Rect cell_rect(cell_x, cell_y, cell_size, cell_size);
Color border_color = Color::DarkGray;
Color fill_color;
bool on = m_board->cell(row, column);
if (on) {
fill_color = Color::from_rgb(Gfx::make_rgb(220, 220, 80));
} else {
fill_color = Color::MidGray;
}
painter.fill_rect(cell_rect, fill_color);
if (cell_size > 4) {
painter.draw_rect(cell_rect, border_color);
}
}
}
}
void BoardWidget::mousedown_event(GUI::MouseEvent& event)
{
set_toggling_cells(true);
auto row_and_column = get_row_and_column_for_point(event.x(), event.y());
if (!row_and_column.has_value())
return;
auto [row, column] = row_and_column.value();
toggle_cell(row, column);
}
void BoardWidget::mousemove_event(GUI::MouseEvent& event)
{
auto row_and_column = get_row_and_column_for_point(event.x(), event.y());
if (!row_and_column.has_value())
return;
auto [row, column] = row_and_column.value();
if (m_toggling_cells) {
if (m_last_cell_toggled.row != row || m_last_cell_toggled.column != column)
toggle_cell(row, column);
}
}
void BoardWidget::mouseup_event(GUI::MouseEvent&)
{
set_toggling_cells(false);
}
Optional<Board::RowAndColumn> BoardWidget::get_row_and_column_for_point(int x, int y) const
{
auto board_offset = get_board_offset();
auto cell_size = get_cell_size();
auto board_width = m_board->columns() * cell_size;
auto board_height = m_board->rows() * cell_size;
if (x <= board_offset.width() || static_cast<size_t>(x) >= board_offset.width() + board_width)
return {};
if (y <= board_offset.height() || static_cast<size_t>(y) >= board_offset.height() + board_height)
return {};
return { {
.row = static_cast<size_t>((y - board_offset.height()) / cell_size),
.column = static_cast<size_t>((x - board_offset.width()) / cell_size),
} };
}