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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
51 lines
917 B
C++
51 lines
917 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/String.h>
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#include <LibGfx/Size.h>
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#include <LibIPC/Decoder.h>
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#include <LibIPC/Encoder.h>
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namespace Gfx {
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template<>
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String IntSize::to_string() const
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{
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return String::formatted("[{}x{}]", m_width, m_height);
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}
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template<>
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String FloatSize::to_string() const
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{
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return String::formatted("[{}x{}]", m_width, m_height);
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}
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}
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namespace IPC {
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bool encode(Encoder& encoder, const Gfx::IntSize& size)
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{
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encoder << size.width() << size.height();
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return true;
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}
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bool decode(Decoder& decoder, Gfx::IntSize& size)
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{
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int width = 0;
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int height = 0;
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if (!decoder.decode(width))
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return false;
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if (!decoder.decode(height))
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return false;
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size = { width, height };
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return true;
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}
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}
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template class Gfx::Size<int>;
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template class Gfx::Size<float>;
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