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serenity/Userland/Libraries/LibGfx/SystemTheme.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

150 lines
4.1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Forward.h>
#include <AK/String.h>
#include <AK/Types.h>
#include <LibCore/AnonymousBuffer.h>
#include <LibGfx/Color.h>
namespace Gfx {
#define ENUMERATE_COLOR_ROLES(C) \
C(ActiveLink) \
C(ActiveWindowBorder1) \
C(ActiveWindowBorder2) \
C(ActiveWindowTitle) \
C(ActiveWindowTitleShadow) \
C(ActiveWindowTitleStripes) \
C(Base) \
C(BaseText) \
C(Button) \
C(ButtonText) \
C(DesktopBackground) \
C(FocusOutline) \
C(HighlightWindowBorder1) \
C(HighlightWindowBorder2) \
C(HighlightWindowTitle) \
C(HighlightWindowTitleShadow) \
C(HighlightWindowTitleStripes) \
C(HighlightSearching) \
C(HighlightSearchingText) \
C(HoverHighlight) \
C(InactiveSelection) \
C(InactiveSelectionText) \
C(InactiveWindowBorder1) \
C(InactiveWindowBorder2) \
C(InactiveWindowTitle) \
C(InactiveWindowTitleShadow) \
C(InactiveWindowTitleStripes) \
C(Link) \
C(MenuBase) \
C(MenuBaseText) \
C(MenuSelection) \
C(MenuSelectionText) \
C(MenuStripe) \
C(MovingWindowBorder1) \
C(MovingWindowBorder2) \
C(MovingWindowTitle) \
C(MovingWindowTitleShadow) \
C(MovingWindowTitleStripes) \
C(PlaceholderText) \
C(RubberBandBorder) \
C(RubberBandFill) \
C(Ruler) \
C(RulerActiveText) \
C(RulerBorder) \
C(RulerInactiveText) \
C(Selection) \
C(SelectionText) \
C(SyntaxComment) \
C(SyntaxControlKeyword) \
C(SyntaxIdentifier) \
C(SyntaxKeyword) \
C(SyntaxNumber) \
C(SyntaxOperator) \
C(SyntaxPreprocessorStatement) \
C(SyntaxPreprocessorValue) \
C(SyntaxPunctuation) \
C(SyntaxString) \
C(SyntaxType) \
C(TextCursor) \
C(ThreedHighlight) \
C(ThreedShadow1) \
C(ThreedShadow2) \
C(Tooltip) \
C(TooltipText) \
C(Tray) \
C(TrayText) \
C(VisitedLink) \
C(Window) \
C(WindowText)
enum class ColorRole {
NoRole,
#undef __ENUMERATE_COLOR_ROLE
#define __ENUMERATE_COLOR_ROLE(role) role,
ENUMERATE_COLOR_ROLES(__ENUMERATE_COLOR_ROLE)
#undef __ENUMERATE_COLOR_ROLE
__Count,
Background = Window,
DisabledText = ThreedShadow1,
};
inline const char* to_string(ColorRole role)
{
switch (role) {
case ColorRole::NoRole:
return "NoRole";
#undef __ENUMERATE_COLOR_ROLE
#define __ENUMERATE_COLOR_ROLE(role) \
case ColorRole::role: \
return #role;
ENUMERATE_COLOR_ROLES(__ENUMERATE_COLOR_ROLE)
#undef __ENUMERATE_COLOR_ROLE
default:
VERIFY_NOT_REACHED();
}
}
enum class MetricRole {
NoRole,
TitleHeight,
TitleButtonWidth,
TitleButtonHeight,
__Count,
};
enum class PathRole {
NoRole,
TitleButtonIcons,
InactiveWindowShadow,
ActiveWindowShadow,
TaskbarShadow,
MenuShadow,
TooltipShadow,
__Count,
};
struct SystemTheme {
RGBA32 color[(int)ColorRole::__Count];
int metric[(int)MetricRole::__Count];
char path[(int)PathRole::__Count][256]; // TODO: PATH_MAX?
};
const SystemTheme& current_system_theme();
Core::AnonymousBuffer& current_system_theme_buffer();
void set_system_theme(Core::AnonymousBuffer);
Core::AnonymousBuffer load_system_theme(const String& path);
}
using Gfx::ColorRole;