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We were not substituting the window modified marker ("[*]") in the title strings we were sending to WM clients. This caused the Taskbar to show pre-substitution window titles for the Text Editor application. This patch moves the window title resolution to Window::compute_title() which is then used throughout.
120 lines
3.2 KiB
C++
120 lines
3.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <AK/NonnullOwnPtrVector.h>
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#include <AK/RefPtr.h>
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#include <LibCore/Forward.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/WindowTheme.h>
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namespace WindowServer {
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class Button;
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class Menu;
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class MouseEvent;
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class Window;
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class WindowFrame {
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public:
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static void reload_config();
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explicit WindowFrame(Window&);
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~WindowFrame();
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Gfx::IntRect rect() const;
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Gfx::IntRect render_rect() const;
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void paint(Gfx::Painter&, const Gfx::IntRect&);
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void render(Gfx::Painter&);
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void render_to_cache();
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void on_mouse_event(const MouseEvent&);
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void notify_window_rect_changed(const Gfx::IntRect& old_rect, const Gfx::IntRect& new_rect);
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void invalidate_titlebar();
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void invalidate(Gfx::IntRect relative_rect);
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void invalidate();
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Gfx::IntRect titlebar_rect() const;
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Gfx::IntRect titlebar_icon_rect() const;
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Gfx::IntRect titlebar_text_rect() const;
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Gfx::IntRect menubar_rect() const;
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int menu_row_count() const;
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void did_set_maximized(Badge<Window>, bool);
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void layout_buttons();
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void set_button_icons();
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void start_flash_animation();
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bool has_alpha_channel() const { return m_has_alpha_channel || frame_has_alpha(); }
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void set_has_alpha_channel(bool value) { m_has_alpha_channel = value; }
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void set_opacity(float);
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float opacity() const { return m_opacity; }
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bool is_opaque() const
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{
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if (opacity() < 1.0f)
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return false;
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if (has_alpha_channel())
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return false;
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return true;
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}
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void set_dirty(bool re_render_shadow = false)
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{
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m_dirty = true;
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m_shadow_dirty |= re_render_shadow;
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}
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void theme_changed();
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bool hit_test(const Gfx::IntPoint&) const;
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void open_menubar_menu(Menu&);
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private:
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void paint_simple_rect_shadow(Gfx::Painter&, const Gfx::IntRect&, const Gfx::Bitmap&) const;
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void paint_notification_frame(Gfx::Painter&);
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void paint_normal_frame(Gfx::Painter&);
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void paint_tool_window_frame(Gfx::Painter&);
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void paint_menubar(Gfx::Painter&);
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Gfx::Bitmap* window_shadow() const;
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bool frame_has_alpha() const;
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Gfx::IntRect inflated_for_shadow(const Gfx::IntRect&) const;
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Gfx::Bitmap* inflate_for_shadow(Gfx::IntRect&, Gfx::IntPoint&) const;
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void handle_menubar_mouse_event(const MouseEvent&);
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void handle_menu_mouse_event(Menu&, const MouseEvent&);
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Gfx::WindowTheme::WindowState window_state_for_theme() const;
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String computed_title() const;
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Window& m_window;
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NonnullOwnPtrVector<Button> m_buttons;
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Button* m_close_button { nullptr };
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Button* m_maximize_button { nullptr };
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Button* m_minimize_button { nullptr };
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Gfx::IntPoint m_shadow_offset {};
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RefPtr<Gfx::Bitmap> m_top_bottom;
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RefPtr<Gfx::Bitmap> m_left_right;
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int m_bottom_y { 0 }; // y-offset in m_top_bottom for the bottom half
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int m_right_x { 0 }; // x-offset in m_left_right for the right half
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RefPtr<Core::Timer> m_flash_timer;
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size_t m_flash_counter { 0 };
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float m_opacity { 1 };
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bool m_has_alpha_channel { false };
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bool m_shadow_dirty { false };
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bool m_dirty { false };
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};
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}
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