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https://github.com/RGBCube/serenity
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Instead of letting buttons determine the relative position of their menus, a workaround only used by Statusbar segments, open them all uniformly for a nice, consistent UI. Passing a rect to popup() now routes to open_button_menu(), an analog to open_menubar_menu(), which adjusts the menu's popup position in the same way. Fixes button menus obscuring the buttons which spawn them and jutting out at odd corners depending on screen position.
171 lines
5.1 KiB
C++
171 lines
5.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/NonnullOwnPtrVector.h>
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#include <AK/String.h>
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#include <AK/WeakPtr.h>
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#include <LibCore/Object.h>
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#include <LibGfx/Font/Font.h>
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#include <LibGfx/Font/FontDatabase.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/Rect.h>
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#include <WindowServer/Cursor.h>
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#include <WindowServer/Event.h>
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#include <WindowServer/MenuItem.h>
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namespace WindowServer {
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class ConnectionFromClient;
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class Menubar;
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class Window;
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class Menu final : public Core::Object {
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C_OBJECT(Menu);
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public:
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virtual ~Menu() override = default;
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ConnectionFromClient* client() { return m_client; }
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ConnectionFromClient const* client() const { return m_client; }
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int menu_id() const { return m_menu_id; }
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bool is_open() const;
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u32 alt_shortcut_character() const { return m_alt_shortcut_character; }
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bool is_empty() const { return m_items.is_empty(); }
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size_t item_count() const { return m_items.size(); }
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MenuItem const& item(size_t index) const { return m_items.at(index); }
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MenuItem& item(size_t index) { return m_items.at(index); }
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MenuItem* item_by_identifier(unsigned identifier)
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{
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MenuItem* found_item = nullptr;
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for_each_item([&](auto& item) {
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if (item.identifier() == identifier) {
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found_item = &item;
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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return found_item;
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}
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void add_item(NonnullOwnPtr<MenuItem>);
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String const& name() const { return m_name; }
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template<typename Callback>
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IterationDecision for_each_item(Callback callback)
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{
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for (auto& item : m_items) {
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IterationDecision decision = callback(item);
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if (decision != IterationDecision::Continue)
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return decision;
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}
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return IterationDecision::Continue;
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}
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Gfx::IntRect rect_in_window_menubar() const { return m_rect_in_window_menubar; }
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void set_rect_in_window_menubar(Gfx::IntRect const& rect) { m_rect_in_window_menubar = rect; }
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Window* menu_window() { return m_menu_window.ptr(); }
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Window& ensure_menu_window(Gfx::IntPoint const&);
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Window* window_menu_of() { return m_window_menu_of; }
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void set_window_menu_of(Window& window) { m_window_menu_of = window; }
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bool is_window_menu_open() const { return m_is_window_menu_open; }
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void set_window_menu_open(bool is_open) { m_is_window_menu_open = is_open; }
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bool activate_default();
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int content_width() const;
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int item_height() const;
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static constexpr int frame_thickness() { return 2; }
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static constexpr int horizontal_padding() { return left_padding() + right_padding(); }
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static constexpr int left_padding() { return 14; }
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static constexpr int right_padding() { return 14; }
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void draw();
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void draw(MenuItem const&, bool = false);
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Gfx::Font const& font() const;
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MenuItem* item_with_identifier(unsigned);
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bool remove_item_with_identifier(unsigned);
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void redraw();
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void redraw(MenuItem const&);
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MenuItem* hovered_item() const;
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void set_hovered_index(int index, bool make_input = false);
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void clear_hovered_item();
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Function<void(MenuItem&)> on_item_activation;
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void close();
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void set_visible(bool);
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void popup(Gfx::IntPoint const&);
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void do_popup(Gfx::IntPoint const&, bool make_input, bool as_submenu = false);
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void open_button_menu(Gfx::IntPoint const& position, Gfx::IntRect const& button_rect);
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bool is_menu_ancestor_of(Menu const&) const;
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void redraw_if_theme_changed();
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bool is_scrollable() const { return m_scrollable; }
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int scroll_offset() const { return m_scroll_offset; }
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void descend_into_submenu_at_hovered_item();
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void open_hovered_item(bool leave_menu_open);
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Vector<size_t> const* items_with_alt_shortcut(u32 alt_shortcut) const;
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private:
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Menu(ConnectionFromClient*, int menu_id, String name);
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virtual void event(Core::Event&) override;
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void handle_mouse_move_event(MouseEvent const&);
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size_t visible_item_count() const;
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Gfx::IntRect stripe_rect();
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int item_index_at(Gfx::IntPoint const&);
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static constexpr int padding_between_text_and_shortcut() { return 50; }
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void did_activate(MenuItem&, bool leave_menu_open);
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void update_for_new_hovered_item(bool make_input = false);
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void start_activation_animation(MenuItem&);
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ConnectionFromClient* m_client { nullptr };
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int m_menu_id { 0 };
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String m_name;
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u32 m_alt_shortcut_character { 0 };
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Gfx::IntRect m_rect_in_window_menubar;
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NonnullOwnPtrVector<MenuItem> m_items;
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RefPtr<Window> m_menu_window;
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WeakPtr<Window> m_window_menu_of;
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bool m_is_window_menu_open = { false };
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Gfx::IntPoint m_last_position_in_hover;
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int m_theme_index_at_last_paint { -1 };
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int m_hovered_item_index { -1 };
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bool m_scrollable { false };
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int m_scroll_offset { 0 };
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int m_max_scroll_offset { 0 };
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HashMap<u32, Vector<size_t>> m_alt_shortcut_character_to_item_indices;
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};
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u32 find_ampersand_shortcut_character(StringView);
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}
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