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https://github.com/RGBCube/serenity
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With this change, clip rectangles for boxes with hidden overflow or the clip property are no longer calculated during the recording of painting commands. Instead, it has moved to the "pre-paint" phase, along with the assignment of scrolling offsets, and works in the following way: 1. The paintable tree is traversed to collect all paintable boxes that have hidden overflow or use the CSS clip property. For each of these boxes, the "final" clip rectangle is calculated by intersecting clip rectangles in the containing block chain for a box. 2. The paintable tree is traversed another time, and a clip rectangle is assigned for each paintable box contained by a node with hidden overflow or the clip property. This way, clipping becomes much easier during the painting commands recording phase, as it only concerns the use of already assigned clip rectangles. The same approach is applied to handle scrolling offsets. Also, clip rectangle calculation is now implemented more correctly, as we no longer stop at the stacking context boundary while intersecting clip rectangles in the containing block chain. Fixes: https://github.com/SerenityOS/serenity/issues/22932 https://github.com/SerenityOS/serenity/issues/22883 https://github.com/SerenityOS/serenity/issues/22679 https://github.com/SerenityOS/serenity/issues/22534
239 lines
11 KiB
C++
239 lines
11 KiB
C++
/*
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* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Layout/BlockContainer.h>
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#include <LibWeb/Painting/BackgroundPainting.h>
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#include <LibWeb/Painting/InlinePaintable.h>
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namespace Web::Painting {
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JS::NonnullGCPtr<InlinePaintable> InlinePaintable::create(Layout::InlineNode const& layout_node)
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{
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return layout_node.heap().allocate_without_realm<InlinePaintable>(layout_node);
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}
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InlinePaintable::InlinePaintable(Layout::InlineNode const& layout_node)
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: Paintable(layout_node)
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{
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}
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Layout::InlineNode const& InlinePaintable::layout_node() const
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{
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return static_cast<Layout::InlineNode const&>(Paintable::layout_node());
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}
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void InlinePaintable::before_paint(PaintContext& context, PaintPhase) const
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{
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if (m_scroll_frame_id.has_value()) {
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context.recording_painter().save();
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context.recording_painter().set_scroll_frame_id(m_scroll_frame_id.value());
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}
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if (m_clip_rect.has_value()) {
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context.recording_painter().save();
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context.recording_painter().add_clip_rect(context.enclosing_device_rect(*m_clip_rect).to_type<int>());
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}
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}
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void InlinePaintable::after_paint(PaintContext& context, PaintPhase) const
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{
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if (m_clip_rect.has_value())
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context.recording_painter().restore();
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if (m_scroll_frame_id.has_value())
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context.recording_painter().restore();
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}
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void InlinePaintable::paint(PaintContext& context, PaintPhase phase) const
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{
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auto& painter = context.recording_painter();
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if (phase == PaintPhase::Background) {
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auto containing_block_position_in_absolute_coordinates = containing_block()->paintable_box()->absolute_position();
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for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
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CSSPixelRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
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if (is_first_fragment) {
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auto extra_start_width = box_model().padding.left;
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absolute_fragment_rect.translate_by(-extra_start_width, 0);
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
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}
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if (is_last_fragment) {
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auto extra_end_width = box_model().padding.right;
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
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}
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auto const& border_radii_data = fragment.border_radii_data();
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paint_background(context, layout_node(), absolute_fragment_rect, computed_values().background_color(), computed_values().image_rendering(), &computed_values().background_layers(), border_radii_data);
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if (!box_shadow_data().is_empty()) {
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auto borders_data = BordersData {
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.top = computed_values().border_top(),
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.right = computed_values().border_right(),
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.bottom = computed_values().border_bottom(),
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.left = computed_values().border_left(),
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};
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auto absolute_fragment_rect_bordered = absolute_fragment_rect.inflated(
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borders_data.top.width, borders_data.right.width,
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borders_data.bottom.width, borders_data.left.width);
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paint_box_shadow(context, absolute_fragment_rect_bordered, absolute_fragment_rect,
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borders_data, border_radii_data, box_shadow_data());
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}
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return IterationDecision::Continue;
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});
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}
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auto paint_border_or_outline = [&](Optional<BordersData> outline_data = {}, CSSPixels outline_offset = 0) {
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auto borders_data = BordersData {
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.top = computed_values().border_top(),
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.right = computed_values().border_right(),
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.bottom = computed_values().border_bottom(),
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.left = computed_values().border_left(),
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};
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auto containing_block_position_in_absolute_coordinates = containing_block()->paintable_box()->absolute_position();
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for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
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CSSPixelRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
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if (is_first_fragment) {
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auto extra_start_width = box_model().padding.left;
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absolute_fragment_rect.translate_by(-extra_start_width, 0);
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
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}
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if (is_last_fragment) {
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auto extra_end_width = box_model().padding.right;
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absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
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}
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auto borders_rect = absolute_fragment_rect.inflated(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
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auto border_radii_data = fragment.border_radii_data();
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if (outline_data.has_value()) {
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auto outline_offset_x = outline_offset;
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auto outline_offset_y = outline_offset;
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// "Both the height and the width of the outside of the shape drawn by the outline should not
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// become smaller than twice the computed value of the outline-width property to make sure
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// that an outline can be rendered even with large negative values."
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// https://www.w3.org/TR/css-ui-4/#outline-offset
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// So, if the horizontal outline offset is > half the borders_rect's width then we set it to that.
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// (And the same for y)
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if ((borders_rect.width() / 2) + outline_offset_x < 0)
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outline_offset_x = -borders_rect.width() / 2;
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if ((borders_rect.height() / 2) + outline_offset_y < 0)
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outline_offset_y = -borders_rect.height() / 2;
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border_radii_data.inflate(outline_data->top.width + outline_offset_y, outline_data->right.width + outline_offset_x, outline_data->bottom.width + outline_offset_y, outline_data->left.width + outline_offset_x);
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borders_rect.inflate(outline_data->top.width + outline_offset_y, outline_data->right.width + outline_offset_x, outline_data->bottom.width + outline_offset_y, outline_data->left.width + outline_offset_x);
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context.recording_painter().paint_borders(context.rounded_device_rect(borders_rect), border_radii_data.as_corners(context), outline_data->to_device_pixels(context));
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} else {
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context.recording_painter().paint_borders(context.rounded_device_rect(borders_rect), border_radii_data.as_corners(context), borders_data.to_device_pixels(context));
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}
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return IterationDecision::Continue;
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});
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};
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if (phase == PaintPhase::Border) {
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paint_border_or_outline();
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}
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if (phase == PaintPhase::Outline) {
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auto outline_width = computed_values().outline_width().to_px(layout_node());
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auto maybe_outline_data = borders_data_for_outline(layout_node(), computed_values().outline_color(), computed_values().outline_style(), outline_width);
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if (maybe_outline_data.has_value()) {
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paint_border_or_outline(maybe_outline_data.value(), computed_values().outline_offset().to_px(layout_node()));
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}
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}
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if (phase == PaintPhase::Foreground) {
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for_each_fragment([&](auto const& fragment, bool, bool) {
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if (is<Layout::TextNode>(fragment.layout_node()))
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paint_text_fragment(context, static_cast<Layout::TextNode const&>(fragment.layout_node()), fragment, phase);
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});
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}
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if (phase == PaintPhase::Overlay && layout_node().document().inspected_layout_node() == &layout_node()) {
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// FIXME: This paints a double-thick border between adjacent fragments, where ideally there
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// would be none. Once we implement non-rectangular outlines for the `outline` CSS
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// property, we can use that here instead.
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for_each_fragment([&](auto const& fragment, bool, bool) {
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painter.draw_rect(context.enclosing_device_rect(fragment.absolute_rect()).template to_type<int>(), Color::Magenta);
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return IterationDecision::Continue;
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});
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}
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}
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template<typename Callback>
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void InlinePaintable::for_each_fragment(Callback callback) const
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{
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for (size_t i = 0; i < m_fragments.size(); ++i) {
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auto const& fragment = m_fragments[i];
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callback(fragment, i == 0, i == m_fragments.size() - 1);
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}
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}
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Optional<HitTestResult> InlinePaintable::hit_test(CSSPixelPoint position, HitTestType type) const
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{
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for (auto& fragment : m_fragments) {
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if (fragment.paintable().stacking_context())
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continue;
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auto fragment_absolute_rect = fragment.absolute_rect();
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if (fragment_absolute_rect.contains(position)) {
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if (auto result = fragment.paintable().hit_test(position, type); result.has_value())
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return result;
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return HitTestResult { const_cast<Paintable&>(fragment.paintable()),
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fragment.text_index_at(position.x()) };
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}
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}
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Optional<HitTestResult> hit_test_result;
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for_each_child([&](Paintable const& child) {
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if (child.stacking_context())
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return IterationDecision::Continue;
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if (auto result = child.hit_test(position, type); result.has_value()) {
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hit_test_result = result;
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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return hit_test_result;
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}
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CSSPixelRect InlinePaintable::bounding_rect() const
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{
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auto top = CSSPixels::max();
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auto left = CSSPixels::max();
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auto right = CSSPixels::min();
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auto bottom = CSSPixels::min();
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auto has_fragments = false;
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for_each_fragment([&](auto const& fragment, bool, bool) {
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has_fragments = true;
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auto fragment_absolute_rect = fragment.absolute_rect();
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if (fragment_absolute_rect.top() < top)
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top = fragment_absolute_rect.top();
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if (fragment_absolute_rect.left() < left)
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left = fragment_absolute_rect.left();
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if (fragment_absolute_rect.right() > right)
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right = fragment_absolute_rect.right();
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if (fragment_absolute_rect.bottom() > bottom)
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bottom = fragment_absolute_rect.bottom();
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});
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if (!has_fragments) {
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// FIXME: This is adhoc, and we should return rect of empty fragment instead.
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auto containing_block_position_in_absolute_coordinates = containing_block()->paintable_box()->absolute_position();
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return { containing_block_position_in_absolute_coordinates, { 0, 0 } };
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}
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return { left, top, right - left, bottom - top };
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}
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}
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