1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-31 16:18:12 +00:00
serenity/Userland/Games/Chess/PromotionDialog.cpp
Sam Atkins 0c24522635 LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
2023-01-06 13:36:02 -07:00

39 lines
1.2 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "PromotionDialog.h"
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Frame.h>
PromotionDialog::PromotionDialog(ChessWidget& chess_widget)
: Dialog(chess_widget.window())
, m_selected_piece(Chess::Type::None)
{
set_title("Choose piece to promote to");
set_icon(chess_widget.window()->icon());
resize(70 * 4, 70);
auto main_widget = set_main_widget<GUI::Frame>().release_value_but_fixme_should_propagate_errors();
main_widget->set_frame_shape(Gfx::FrameShape::Container);
main_widget->set_fill_with_background_color(true);
main_widget->set_layout<GUI::HorizontalBoxLayout>();
for (auto const& type : { Chess::Type::Queen, Chess::Type::Knight, Chess::Type::Rook, Chess::Type::Bishop }) {
auto& button = main_widget->add<GUI::Button>("");
button.set_fixed_height(70);
button.set_icon(chess_widget.get_piece_graphic({ chess_widget.board().turn(), type }));
button.on_click = [this, type](auto) {
m_selected_piece = type;
done(ExecResult::OK);
};
}
}
void PromotionDialog::event(Core::Event& event)
{
Dialog::event(event);
}