mirror of
https://github.com/RGBCube/serenity
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39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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* Copyright (c) 2023, Tim Ledbetter <timledbetter@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "MCTSTree.h"
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#include <LibChess/Chess.h>
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#include <LibChess/UCIEndpoint.h>
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class ChessEngine : public Chess::UCI::Endpoint {
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C_OBJECT(ChessEngine)
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public:
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virtual ~ChessEngine() override = default;
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virtual void handle_uci() override;
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virtual void handle_position(Chess::UCI::PositionCommand const&) override;
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virtual void handle_go(Chess::UCI::GoCommand const&) override;
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virtual void handle_quit() override;
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virtual void handle_ucinewgame() override;
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virtual void handle_unexpected_eof() override;
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Function<void(int)> on_quit;
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private:
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ChessEngine(NonnullOwnPtr<Core::File> in, NonnullOwnPtr<Core::File> out)
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: Endpoint(move(in), move(out))
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{
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on_command_read_error = [](auto command, auto error) {
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outln("{}: '{}'", error, command);
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};
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}
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Chess::Board m_board;
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Optional<MCTSTree> m_last_tree;
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};
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