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![]() This allows us to drop null-checks at call-sites, thus simplifying the code and reducing the chance of nullptr-dereference errors. |
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.. | ||
Console.cpp | ||
Console.h | ||
DisplayConnector.cpp | ||
DisplayConnector.h | ||
GPU3DDevice.cpp | ||
GPU3DDevice.h | ||
GraphicsAdapter.cpp | ||
GraphicsAdapter.h | ||
Protocol.h |