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serenity/Userland/Games/Snake/Skins/ClassicSkin.cpp
Sam Atkins 5708a47157 Snake: Implement image-based skins
Co-authored-by: HawDevelopment <hawdevelopment@gmail.com>
2023-03-20 09:29:30 +01:00

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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
* Copyright (c) 2023, the SerenityOS developers.
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "ClassicSkin.h"
namespace Snake {
ClassicSkin::ClassicSkin(Color color)
: m_skin_color(color)
{
}
void ClassicSkin::draw_tile_at(Gfx::Painter& painter, Gfx::IntRect const& rect)
{
painter.fill_rect(rect, m_skin_color.darkened(0.77));
Gfx::IntRect left_side(rect.x(), rect.y(), 2, rect.height());
Gfx::IntRect top_side(rect.x(), rect.y(), rect.width(), 2);
Gfx::IntRect right_side(rect.right() - 1, rect.y(), 2, rect.height());
Gfx::IntRect bottom_side(rect.x(), rect.bottom() - 1, rect.width(), 2);
auto top_left_color = m_skin_color.lightened(0.88);
auto bottom_right_color = m_skin_color.darkened(0.55);
painter.fill_rect(left_side, top_left_color);
painter.fill_rect(right_side, bottom_right_color);
painter.fill_rect(top_side, top_left_color);
painter.fill_rect(bottom_side, bottom_right_color);
}
void ClassicSkin::draw_head(Gfx::Painter& painter, Gfx::IntRect const& head, Direction)
{
painter.fill_rect(head, m_skin_color);
}
void ClassicSkin::draw_body(Gfx::Painter& painter, Gfx::IntRect const& rect, Direction, Direction)
{
draw_tile_at(painter, rect);
}
void ClassicSkin::draw_tail(Gfx::Painter& painter, Gfx::IntRect const& tail, Direction)
{
draw_tile_at(painter, tail);
}
}