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serenity/Userland/Games/Snake/Skins/ImageSkin.h
Sam Atkins 5708a47157 Snake: Implement image-based skins
Co-authored-by: HawDevelopment <hawdevelopment@gmail.com>
2023-03-20 09:29:30 +01:00

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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
* Copyright (c) 2023, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "SnakeSkin.h"
#include <AK/NonnullRefPtr.h>
#include <AK/Vector.h>
#include <LibGfx/Color.h>
#include <LibGfx/Point.h>
namespace Snake {
class ImageSkin : public SnakeSkin {
public:
static ErrorOr<NonnullOwnPtr<ImageSkin>> create(StringView skin_name);
virtual ~ImageSkin() override = default;
void draw_head(Gfx::Painter&, Gfx::IntRect const& head, Direction facing_direction) override;
void draw_body(Gfx::Painter&, Gfx::IntRect const& rect, Direction previous_direction, Direction next_direction) override;
void draw_tail(Gfx::Painter&, Gfx::IntRect const& tail, Direction body_direction) override;
private:
ImageSkin(StringView skin_name, Vector<NonnullRefPtr<Gfx::Bitmap>> head_bitmaps, Vector<NonnullRefPtr<Gfx::Bitmap>> body_bitmaps);
DeprecatedString m_skin_name;
Vector<NonnullRefPtr<Gfx::Bitmap>> m_head_bitmaps;
Vector<NonnullRefPtr<Gfx::Bitmap>> m_body_bitmaps;
};
}