mirror of
https://github.com/RGBCube/serenity
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The framebuffer size was reduced in f2c0cee
, but this caused some niche
block layouts to write outside of the frame.
This could be fixed by adding checks to see if a block being predicted/
reconstructed is within the frame, but the branches introduced by that
reduce performance slightly. Therefore, it's better to keep the
framebuffer sized according to the decoded frame size in 8x8 blocks so
that any block can be decoded without bounds checking.
A test was added to ensure that this continues to work.
361 lines
14 KiB
C++
361 lines
14 KiB
C++
/*
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* Copyright (c) 2021, Hunter Salyer <thefalsehonesty@gmail.com>
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* Copyright (c) 2022, Gregory Bertilson <zaggy1024@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Array.h>
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#include <AK/BitStream.h>
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#include <AK/Error.h>
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#include <AK/FixedArray.h>
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#include <AK/MemoryStream.h>
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#include <LibGfx/Size.h>
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#include <LibVideo/Color/CodingIndependentCodePoints.h>
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#include <LibVideo/DecoderError.h>
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#include "BooleanDecoder.h"
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#include "ContextStorage.h"
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#include "Enums.h"
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#include "LookupTables.h"
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#include "MotionVector.h"
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#include "SyntaxElementCounter.h"
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#include "Utilities.h"
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namespace Video::VP9 {
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enum class FrameShowMode {
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CreateAndShowNewFrame,
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ShowExistingFrame,
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DoNotShowFrame,
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};
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struct Quantizers {
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u16 y_ac_quantizer { 0 };
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u16 uv_ac_quantizer { 0 };
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u16 y_dc_quantizer { 0 };
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u16 uv_dc_quantizer { 0 };
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};
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struct FrameContext {
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public:
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static ErrorOr<FrameContext> create(ReadonlyBytes data,
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Vector2D<FrameBlockContext>& contexts)
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{
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return FrameContext(
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TRY(try_make<FixedMemoryStream>(data)),
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TRY(try_make<SyntaxElementCounter>()),
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contexts);
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}
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FrameContext(FrameContext const&) = delete;
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FrameContext(FrameContext&&) = default;
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NonnullOwnPtr<FixedMemoryStream> stream;
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BigEndianInputBitStream bit_stream;
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NonnullOwnPtr<SyntaxElementCounter> counter;
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u8 profile { 0 };
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FrameType type { FrameType::KeyFrame };
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bool is_inter_predicted() const { return type == FrameType::InterFrame; }
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bool error_resilient_mode { false };
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bool parallel_decoding_mode { false };
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bool should_replace_probability_context { false };
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bool shows_a_frame() const { return m_frame_show_mode != FrameShowMode::DoNotShowFrame; }
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bool shows_a_new_frame() const { return m_frame_show_mode == FrameShowMode::CreateAndShowNewFrame; }
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bool shows_existing_frame() const { return m_frame_show_mode == FrameShowMode::ShowExistingFrame; }
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void set_frame_hidden() { m_frame_show_mode = FrameShowMode::DoNotShowFrame; }
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void set_existing_frame_to_show(u8 index)
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{
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m_frame_show_mode = FrameShowMode::ShowExistingFrame;
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m_existing_frame_index = index;
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}
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u8 existing_frame_index() const { return m_existing_frame_index; }
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bool use_previous_frame_motion_vectors { false };
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ColorConfig color_config {};
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u8 reference_frames_to_update_flags { 0 };
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bool should_update_reference_frame_at_index(u8 index) const { return (reference_frames_to_update_flags & (1 << index)) != 0; }
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u8 probability_context_index { 0 };
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Gfx::Size<u32> size() const { return m_size; }
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ErrorOr<void> set_size(Gfx::Size<u32> size)
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{
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m_size = size;
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// From spec, compute_image_size( )
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m_rows = pixels_to_blocks(size.height() + 7u);
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m_columns = pixels_to_blocks(size.width() + 7u);
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return m_block_contexts.try_resize(m_rows, m_columns);
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}
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u32 rows() const { return m_rows; }
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u32 columns() const { return m_columns; }
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u32 superblock_rows() const { return blocks_ceiled_to_superblocks(rows()); }
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u32 superblock_columns() const { return blocks_ceiled_to_superblocks(columns()); }
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// Calculates the output size for each plane in the frame.
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Gfx::Size<u32> decoded_size(bool uv) const
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{
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if (uv) {
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return {
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y_size_to_uv_size(color_config.subsampling_y, blocks_to_pixels(columns())),
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y_size_to_uv_size(color_config.subsampling_y, blocks_to_pixels(rows())),
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};
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}
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return {
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blocks_to_pixels(columns()),
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blocks_to_pixels(rows()),
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};
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}
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Vector2D<FrameBlockContext> const& block_contexts() const { return m_block_contexts; }
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Gfx::Size<u32> render_size { 0, 0 };
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Gfx::Size<u16> log2_of_tile_counts { 0, 0 };
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// This group of fields is only needed for inter-predicted frames.
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Array<u8, 3> reference_frame_indices;
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Array<bool, ReferenceFrameType::LastFrame + 3> reference_frame_sign_biases;
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bool high_precision_motion_vectors_allowed { false };
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InterpolationFilter interpolation_filter { InterpolationFilter::Switchable };
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u8 loop_filter_level { 0 };
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u8 loop_filter_sharpness { 0 };
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bool loop_filter_delta_enabled { false };
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Array<i8, MAX_REF_FRAMES> loop_filter_reference_deltas;
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Array<i8, 2> loop_filter_mode_deltas;
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// Set based on quantization_params( ) in the spec.
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bool lossless { false };
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Array<Quantizers, MAX_SEGMENTS> segment_quantizers;
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bool segmentation_enabled { false };
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// Note: We can use Optional<Array<...>> for these tree probabilities, but unfortunately it seems to have measurable performance overhead.
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bool use_full_segment_id_tree { false };
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Array<u8, 7> full_segment_id_tree_probabilities;
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bool use_predicted_segment_id_tree { false };
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Array<u8, 3> predicted_segment_id_tree_probabilities;
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bool should_use_absolute_segment_base_quantizer { false };
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SegmentationFeatures segmentation_features;
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SegmentFeatureStatus get_segment_feature(u8 segment_id, SegmentFeature feature) const
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{
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return segmentation_features[segment_id][to_underlying(feature)];
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}
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u16 header_size_in_bytes { 0 };
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TransformMode transform_mode;
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// This group also is only needed for inter-predicted frames.
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ReferenceMode reference_mode;
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ReferenceFrameType fixed_reference_type;
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ReferenceFramePair variable_reference_types;
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private:
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friend struct TileContext;
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FrameContext(NonnullOwnPtr<FixedMemoryStream> stream,
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NonnullOwnPtr<SyntaxElementCounter> counter,
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Vector2D<FrameBlockContext>& contexts)
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: stream(move(stream))
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, bit_stream(MaybeOwned<Stream>(*this->stream))
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, counter(move(counter))
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, m_block_contexts(contexts)
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{
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}
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FrameShowMode m_frame_show_mode { FrameShowMode::CreateAndShowNewFrame };
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u8 m_existing_frame_index { 0 };
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Gfx::Size<u32> m_size { 0, 0 };
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u32 m_rows { 0 };
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u32 m_columns { 0 };
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// FIXME: From spec: NOTE – We are using a 2D array to store the SubModes for clarity. It is possible to reduce memory
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// consumption by only storing one intra mode for each 8x8 horizontal and vertical position, i.e. to use two 1D
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// arrays instead.
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// I think should also apply to other fields that are only accessed relative to the current block. Worth looking
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// into how much of this context needs to be stored for the whole frame vs a row or column from the current tile.
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Vector2D<FrameBlockContext>& m_block_contexts;
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};
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static ErrorOr<NonZeroTokens> create_non_zero_tokens(u32 size_in_sub_blocks, bool subsampling)
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{
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return NonZeroTokens {
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TRY(FixedArray<bool>::create(size_in_sub_blocks)),
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TRY(FixedArray<bool>::create(size_in_sub_blocks >>= subsampling)),
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TRY(FixedArray<bool>::create(size_in_sub_blocks)),
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};
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}
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template<typename T>
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static Span<T> safe_slice(Span<T> span, u32 start, u32 size)
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{
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return span.slice(start, min(size, span.size() - start));
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}
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static NonZeroTokensView create_non_zero_tokens_view(NonZeroTokensView non_zero_tokens, u32 start_in_sub_blocks, u32 size_in_sub_blocks, bool subsampling)
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{
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NonZeroTokensView result;
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// Y plane
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result[0] = safe_slice(non_zero_tokens[0], start_in_sub_blocks, size_in_sub_blocks);
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// UV planes
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start_in_sub_blocks >>= subsampling;
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size_in_sub_blocks >>= subsampling;
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result[1] = safe_slice(non_zero_tokens[1], start_in_sub_blocks, size_in_sub_blocks);
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result[2] = safe_slice(non_zero_tokens[2], start_in_sub_blocks, size_in_sub_blocks);
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return result;
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}
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static NonZeroTokensView create_non_zero_tokens_view(NonZeroTokens& non_zero_tokens, u32 start_in_sub_blocks, u32 size_in_sub_blocks, bool subsampling)
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{
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return create_non_zero_tokens_view({ non_zero_tokens[0].span(), non_zero_tokens[1].span(), non_zero_tokens[2].span() }, start_in_sub_blocks, size_in_sub_blocks, subsampling);
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}
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struct TileContext {
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public:
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static DecoderErrorOr<TileContext> try_create(FrameContext& frame_context, u32 tile_size, u32 rows_start, u32 rows_end, u32 columns_start, u32 columns_end, PartitionContextView above_partition_context, NonZeroTokensView above_non_zero_tokens, SegmentationPredictionContextView above_segmentation_ids)
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{
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auto width = columns_end - columns_start;
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auto height = rows_end - rows_start;
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auto context_view = frame_context.m_block_contexts.view(rows_start, columns_start, height, width);
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auto bit_stream = DECODER_TRY_ALLOC(try_make<BigEndianInputBitStream>(DECODER_TRY_ALLOC(try_make<FixedMemoryStream>(*frame_context.stream))));
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auto decoder = DECODER_TRY(DecoderErrorCategory::Corrupted, BooleanDecoder::initialize(move(bit_stream), tile_size));
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return TileContext {
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frame_context,
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move(decoder),
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DECODER_TRY_ALLOC(try_make<SyntaxElementCounter>()),
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rows_start,
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rows_end,
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columns_start,
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columns_end,
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context_view,
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above_partition_context,
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above_non_zero_tokens,
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above_segmentation_ids,
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DECODER_TRY_ALLOC(PartitionContext::create(superblocks_to_blocks(blocks_ceiled_to_superblocks(height)))),
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DECODER_TRY_ALLOC(create_non_zero_tokens(blocks_to_sub_blocks(height), frame_context.color_config.subsampling_y)),
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DECODER_TRY_ALLOC(SegmentationPredictionContext::create(height)),
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};
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}
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Vector2D<FrameBlockContext> const& frame_block_contexts() const { return frame_context.block_contexts(); }
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FrameContext const& frame_context;
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BooleanDecoder decoder;
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NonnullOwnPtr<SyntaxElementCounter> counter;
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u32 rows_start { 0 };
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u32 rows_end { 0 };
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u32 columns_start { 0 };
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u32 columns_end { 0 };
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u32 rows() const { return rows_end - rows_start; }
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u32 columns() const { return columns_end - columns_start; }
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Vector2DView<FrameBlockContext> block_contexts_view;
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PartitionContextView above_partition_context;
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NonZeroTokensView above_non_zero_tokens;
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SegmentationPredictionContextView above_segmentation_ids;
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PartitionContext left_partition_context;
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NonZeroTokens left_non_zero_tokens;
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SegmentationPredictionContext left_segmentation_ids;
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};
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struct BlockContext {
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static BlockContext create(TileContext& tile_context, u32 row, u32 column, BlockSubsize size)
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{
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auto contexts_view = tile_context.block_contexts_view.view(
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row - tile_context.rows_start,
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column - tile_context.columns_start,
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min<u32>(num_8x8_blocks_high_lookup[size], tile_context.frame_context.rows() - row),
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min<u32>(num_8x8_blocks_wide_lookup[size], tile_context.frame_context.columns() - column));
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auto size_in_blocks = block_size_to_blocks(size);
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auto size_in_sub_blocks = block_size_to_sub_blocks(get_subsampled_block_size(size, false, false));
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return BlockContext {
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.frame_context = tile_context.frame_context,
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.tile_context = tile_context,
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.decoder = tile_context.decoder,
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.counter = *tile_context.counter,
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.row = row,
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.column = column,
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.size = size,
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.contexts_view = contexts_view,
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.above_non_zero_tokens = create_non_zero_tokens_view(tile_context.above_non_zero_tokens, blocks_to_sub_blocks(column - tile_context.columns_start), size_in_sub_blocks.width(), tile_context.frame_context.color_config.subsampling_x),
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.above_segmentation_ids = safe_slice(tile_context.above_segmentation_ids, column - tile_context.columns_start, size_in_blocks.width()),
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.left_non_zero_tokens = create_non_zero_tokens_view(tile_context.left_non_zero_tokens, blocks_to_sub_blocks(row - tile_context.rows_start), size_in_sub_blocks.height(), tile_context.frame_context.color_config.subsampling_y),
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.left_segmentation_ids = safe_slice(tile_context.left_segmentation_ids.span(), row - tile_context.rows_start, size_in_blocks.height()),
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};
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}
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Vector2D<FrameBlockContext> const& frame_block_contexts() const { return frame_context.block_contexts(); }
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FrameContext const& frame_context;
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TileContext const& tile_context;
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BooleanDecoder& decoder;
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SyntaxElementCounter& counter;
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u32 row { 0 };
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u32 column { 0 };
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BlockSubsize size;
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Gfx::Size<u8> get_size_in_sub_blocks() const
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{
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return block_size_to_sub_blocks(size);
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}
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Vector2DView<FrameBlockContext> contexts_view;
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u8 segment_id { 0 };
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bool should_skip_residuals { false };
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TransformSize transform_size { Transform_4x4 };
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ReferenceFramePair reference_frame_types {};
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bool is_inter_predicted() const { return reference_frame_types.primary != ReferenceFrameType::None; }
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bool is_compound() const { return reference_frame_types.secondary != ReferenceFrameType::None; }
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Array<PredictionMode, 4> sub_block_prediction_modes {};
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PredictionMode y_prediction_mode() const { return sub_block_prediction_modes.last(); }
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PredictionMode& y_prediction_mode() { return sub_block_prediction_modes.last(); }
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PredictionMode uv_prediction_mode { 0 };
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InterpolationFilter interpolation_filter { EightTap };
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Array<MotionVectorPair, 4> sub_block_motion_vectors {};
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Array<i32, 1024> residual_tokens {};
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// Indexed by ReferenceFrame enum.
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Array<u8, 4> mode_context {};
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NonZeroTokensView above_non_zero_tokens;
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SegmentationPredictionContextView above_segmentation_ids;
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NonZeroTokensView left_non_zero_tokens;
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SegmentationPredictionContextView left_segmentation_ids;
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SegmentFeatureStatus get_segment_feature(SegmentFeature feature) const
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{
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return frame_context.get_segment_feature(segment_id, feature);
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}
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};
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struct BlockMotionVectorCandidateSet {
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MotionVector near_vector;
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MotionVector nearest_vector;
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MotionVector best_vector;
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};
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struct MotionVectorCandidate {
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ReferenceFrameType type;
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MotionVector vector;
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};
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}
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