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serenity/Userland/Libraries/LibWeb/Painting/InlinePaintable.cpp

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C++

/*
* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/AntiAliasingPainter.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/Layout/BlockContainer.h>
#include <LibWeb/Layout/ImageBox.h>
#include <LibWeb/Painting/BackgroundPainting.h>
#include <LibWeb/Painting/InlinePaintable.h>
#include <LibWeb/Painting/ShadowPainting.h>
namespace Web::Painting {
JS::NonnullGCPtr<InlinePaintable> InlinePaintable::create(Layout::InlineNode const& layout_node)
{
return layout_node.heap().allocate_without_realm<InlinePaintable>(layout_node);
}
InlinePaintable::InlinePaintable(Layout::InlineNode const& layout_node)
: Paintable(layout_node)
{
}
Layout::InlineNode const& InlinePaintable::layout_node() const
{
return static_cast<Layout::InlineNode const&>(Paintable::layout_node());
}
void InlinePaintable::paint(PaintContext& context, PaintPhase phase) const
{
auto& painter = context.painter();
if (phase == PaintPhase::Background) {
auto top_left_border_radius = computed_values().border_top_left_radius();
auto top_right_border_radius = computed_values().border_top_right_radius();
auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
auto containing_block_position_in_absolute_coordinates = containing_block()->paintable_box()->absolute_position();
for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
CSSPixelRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
if (is_first_fragment) {
auto extra_start_width = box_model().padding.left;
absolute_fragment_rect.translate_by(-extra_start_width, 0);
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
}
if (is_last_fragment) {
auto extra_end_width = box_model().padding.right;
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
}
auto border_radii_data = normalized_border_radii_data(layout_node(), absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
paint_background(context, layout_node(), absolute_fragment_rect, computed_values().background_color(), computed_values().image_rendering(), &computed_values().background_layers(), border_radii_data);
if (auto computed_box_shadow = computed_values().box_shadow(); !computed_box_shadow.is_empty()) {
Vector<ShadowData> resolved_box_shadow_data;
resolved_box_shadow_data.ensure_capacity(computed_box_shadow.size());
for (auto const& layer : computed_box_shadow) {
resolved_box_shadow_data.empend(
layer.color,
layer.offset_x.to_px(layout_node()),
layer.offset_y.to_px(layout_node()),
layer.blur_radius.to_px(layout_node()),
layer.spread_distance.to_px(layout_node()),
layer.placement == CSS::ShadowPlacement::Outer ? ShadowPlacement::Outer : ShadowPlacement::Inner);
}
paint_box_shadow(context, absolute_fragment_rect, border_radii_data, resolved_box_shadow_data);
}
return IterationDecision::Continue;
});
}
if (phase == PaintPhase::Border) {
auto top_left_border_radius = computed_values().border_top_left_radius();
auto top_right_border_radius = computed_values().border_top_right_radius();
auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
auto borders_data = BordersData {
.top = computed_values().border_top(),
.right = computed_values().border_right(),
.bottom = computed_values().border_bottom(),
.left = computed_values().border_left(),
};
auto containing_block_position_in_absolute_coordinates = containing_block()->paintable_box()->absolute_position();
for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
CSSPixelRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
if (is_first_fragment) {
auto extra_start_width = box_model().padding.left;
absolute_fragment_rect.translate_by(-extra_start_width, 0);
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
}
if (is_last_fragment) {
auto extra_end_width = box_model().padding.right;
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
}
auto bordered_rect = absolute_fragment_rect.inflated(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
auto border_radii_data = normalized_border_radii_data(layout_node(), bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
paint_all_borders(context, bordered_rect, border_radii_data, borders_data);
return IterationDecision::Continue;
});
}
// FIXME: We check for a non-null dom_node(), since pseudo-elements have a null one and were getting
// highlighted incorrectly. A better solution will be needed if we want to inspect them too.
if (phase == PaintPhase::Overlay && layout_node().dom_node() && layout_node().document().inspected_node() == layout_node().dom_node()) {
// FIXME: This paints a double-thick border between adjacent fragments, where ideally there
// would be none. Once we implement non-rectangular outlines for the `outline` CSS
// property, we can use that here instead.
for_each_fragment([&](auto const& fragment, bool, bool) {
painter.draw_rect(context.enclosing_device_rect(fragment.absolute_rect()).template to_type<int>(), Color::Magenta);
return IterationDecision::Continue;
});
}
}
template<typename Callback>
void InlinePaintable::for_each_fragment(Callback callback) const
{
// FIXME: This will be slow if the containing block has a lot of fragments!
Vector<Layout::LineBoxFragment const&> fragments;
verify_cast<PaintableWithLines>(*containing_block()->paintable_box()).for_each_fragment([&](auto& fragment) {
if (layout_node().is_inclusive_ancestor_of(fragment.layout_node()))
fragments.append(fragment);
return IterationDecision::Continue;
});
for (size_t i = 0; i < fragments.size(); ++i) {
auto const& fragment = fragments[i];
callback(fragment, i == 0, i == fragments.size() - 1);
}
}
}