mirror of
				https://github.com/RGBCube/serenity
				synced 2025-10-31 21:02:44 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			342 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			342 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
 | |
|  *
 | |
|  * SPDX-License-Identifier: BSD-2-Clause
 | |
|  */
 | |
| 
 | |
| #include <AK/Debug.h>
 | |
| #include <LibGL/GLContext.h>
 | |
| #include <LibWeb/HTML/HTMLCanvasElement.h>
 | |
| #include <LibWeb/Layout/Node.h>
 | |
| #include <LibWeb/WebGL/WebGLRenderingContextBase.h>
 | |
| 
 | |
| namespace Web::WebGL {
 | |
| 
 | |
| WebGLRenderingContextBase::WebGLRenderingContextBase(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
 | |
|     : PlatformObject(realm)
 | |
|     , m_canvas_element(canvas_element)
 | |
|     , m_context(move(context))
 | |
|     , m_context_creation_parameters(move(context_creation_parameters))
 | |
|     , m_actual_context_parameters(move(actual_context_parameters))
 | |
| {
 | |
| }
 | |
| 
 | |
| WebGLRenderingContextBase::~WebGLRenderingContextBase() = default;
 | |
| 
 | |
| void WebGLRenderingContextBase::visit_edges(Cell::Visitor& visitor)
 | |
| {
 | |
|     Base::visit_edges(visitor);
 | |
|     visitor.visit(m_canvas_element.ptr());
 | |
| }
 | |
| 
 | |
| #define RETURN_WITH_WEBGL_ERROR_IF(condition, error)                         \
 | |
|     if (condition) {                                                         \
 | |
|         dbgln_if(WEBGL_CONTEXT_DEBUG, "{}(): error {:#x}", __func__, error); \
 | |
|         set_error(error);                                                    \
 | |
|         return;                                                              \
 | |
|     }
 | |
| 
 | |
| void WebGLRenderingContextBase::present()
 | |
| {
 | |
|     if (!m_should_present)
 | |
|         return;
 | |
| 
 | |
|     m_should_present = false;
 | |
| 
 | |
|     // "Before the drawing buffer is presented for compositing the implementation shall ensure that all rendering operations have been flushed to the drawing buffer."
 | |
|     // FIXME: Is this the operation it means?
 | |
|     m_context->gl_flush();
 | |
| 
 | |
|     m_context->present();
 | |
| 
 | |
|     // "By default, after compositing the contents of the drawing buffer shall be cleared to their default values, as shown in the table above.
 | |
|     // This default behavior can be changed by setting the preserveDrawingBuffer attribute of the WebGLContextAttributes object.
 | |
|     // If this flag is true, the contents of the drawing buffer shall be preserved until the author either clears or overwrites them."
 | |
|     if (!m_context_creation_parameters.preserve_drawing_buffer) {
 | |
|         Array<GLdouble, 4> current_clear_color;
 | |
|         m_context->gl_get_doublev(GL_COLOR_CLEAR_VALUE, current_clear_color.data());
 | |
| 
 | |
|         GLdouble current_clear_depth;
 | |
|         m_context->gl_get_doublev(GL_DEPTH_CLEAR_VALUE, ¤t_clear_depth);
 | |
| 
 | |
|         GLint current_clear_stencil;
 | |
|         m_context->gl_get_integerv(GL_STENCIL_CLEAR_VALUE, ¤t_clear_stencil);
 | |
| 
 | |
|         // The implicit clear value for the color buffer is (0, 0, 0, 0)
 | |
|         m_context->gl_clear_color(0, 0, 0, 0);
 | |
| 
 | |
|         // The implicit clear value for the depth buffer is 1.0.
 | |
|         m_context->gl_clear_depth(1.0);
 | |
| 
 | |
|         // The implicit clear value for the stencil buffer is 0.
 | |
|         m_context->gl_clear_stencil(0);
 | |
| 
 | |
|         m_context->gl_clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
 | |
| 
 | |
|         // Restore the clear values.
 | |
|         m_context->gl_clear_color(current_clear_color[0], current_clear_color[1], current_clear_color[2], current_clear_color[3]);
 | |
|         m_context->gl_clear_depth(current_clear_depth);
 | |
|         m_context->gl_clear_stencil(current_clear_stencil);
 | |
|     }
 | |
| }
 | |
| 
 | |
| HTML::HTMLCanvasElement& WebGLRenderingContextBase::canvas_element()
 | |
| {
 | |
|     return *m_canvas_element;
 | |
| }
 | |
| 
 | |
| HTML::HTMLCanvasElement const& WebGLRenderingContextBase::canvas_element() const
 | |
| {
 | |
|     return *m_canvas_element;
 | |
| }
 | |
| 
 | |
| JS::NonnullGCPtr<HTML::HTMLCanvasElement> WebGLRenderingContextBase::canvas_for_binding() const
 | |
| {
 | |
|     return *m_canvas_element;
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::needs_to_present()
 | |
| {
 | |
|     m_should_present = true;
 | |
| 
 | |
|     if (!canvas_element().layout_node())
 | |
|         return;
 | |
|     canvas_element().layout_node()->set_needs_display();
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::set_error(GLenum error)
 | |
| {
 | |
|     auto context_error = m_context->gl_get_error();
 | |
|     if (context_error != GL_NO_ERROR)
 | |
|         m_error = context_error;
 | |
|     else
 | |
|         m_error = error;
 | |
| }
 | |
| 
 | |
| bool WebGLRenderingContextBase::is_context_lost() const
 | |
| {
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::is_context_lost()");
 | |
|     return m_context_lost;
 | |
| }
 | |
| 
 | |
| Optional<Vector<DeprecatedString>> WebGLRenderingContextBase::get_supported_extensions() const
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return Optional<Vector<DeprecatedString>> {};
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_supported_extensions()");
 | |
| 
 | |
|     // FIXME: We don't currently support any extensions.
 | |
|     return Vector<DeprecatedString> {};
 | |
| }
 | |
| 
 | |
| JS::Object* WebGLRenderingContextBase::get_extension(DeprecatedString const& name) const
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return nullptr;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_extension(name='{}')", name);
 | |
| 
 | |
|     // FIXME: We don't currently support any extensions.
 | |
|     return nullptr;
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::active_texture(GLenum texture)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::active_texture(texture=0x{:08x})", texture);
 | |
|     m_context->gl_active_texture(texture);
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::clear(GLbitfield mask)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear(mask=0x{:08x})", mask);
 | |
|     m_context->gl_clear(mask);
 | |
| 
 | |
|     // FIXME: This should only be done if this is targeting the front buffer.
 | |
|     needs_to_present();
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_color(red={}, green={}, blue={}, alpha={})", red, green, blue, alpha);
 | |
|     m_context->gl_clear_color(red, green, blue, alpha);
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::clear_depth(GLclampf depth)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_depth(depth={})", depth);
 | |
|     m_context->gl_clear_depth(depth);
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::clear_stencil(GLint s)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::clear_stencil(s=0x{:08x})", s);
 | |
|     m_context->gl_clear_stencil(s);
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::color_mask(red={}, green={}, blue={}, alpha={})", red, green, blue, alpha);
 | |
|     m_context->gl_color_mask(red, green, blue, alpha);
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::cull_face(GLenum mode)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::cull_face(mode=0x{:08x})", mode);
 | |
|     m_context->gl_cull_face(mode);
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::depth_func(GLenum func)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_func(func=0x{:08x})", func);
 | |
|     m_context->gl_depth_func(func);
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::depth_mask(GLboolean mask)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_mask(mask={})", mask);
 | |
|     m_context->gl_depth_mask(mask);
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::depth_range(GLclampf z_near, GLclampf z_far)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_range(z_near={}, z_far={})", z_near, z_far);
 | |
| 
 | |
|     // https://www.khronos.org/registry/webgl/specs/latest/1.0/#VIEWPORT_DEPTH_RANGE
 | |
|     // "The WebGL API does not support depth ranges with where the near plane is mapped to a value greater than that of the far plane. A call to depthRange will generate an INVALID_OPERATION error if zNear is greater than zFar."
 | |
|     RETURN_WITH_WEBGL_ERROR_IF(z_near > z_far, GL_INVALID_OPERATION);
 | |
|     m_context->gl_depth_range(z_near, z_far);
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::finish()
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::finish()");
 | |
|     m_context->gl_finish();
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::flush()
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::flush()");
 | |
|     m_context->gl_flush();
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::front_face(GLenum mode)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::front_face(mode=0x{:08x})", mode);
 | |
|     m_context->gl_front_face(mode);
 | |
| }
 | |
| 
 | |
| GLenum WebGLRenderingContextBase::get_error()
 | |
| {
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_error()");
 | |
| 
 | |
|     // "If the context's webgl context lost flag is set, returns CONTEXT_LOST_WEBGL the first time this method is called. Afterward, returns NO_ERROR until the context has been restored."
 | |
|     // FIXME: The plan here is to make the context lost handler unconditionally set m_error to CONTEXT_LOST_WEBGL, which we currently do not have.
 | |
|     //        The idea for the unconditional set is that any potentially error generating functions will not execute when the context is lost.
 | |
|     if (m_error != GL_NO_ERROR || m_context_lost) {
 | |
|         auto last_error = m_error;
 | |
|         m_error = GL_NO_ERROR;
 | |
|         return last_error;
 | |
|     }
 | |
| 
 | |
|     return m_context->gl_get_error();
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::line_width(GLfloat width)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::line_width(width={})", width);
 | |
| 
 | |
|     // https://www.khronos.org/registry/webgl/specs/latest/1.0/#NAN_LINE_WIDTH
 | |
|     // "In the WebGL API, if the width parameter passed to lineWidth is set to NaN, an INVALID_VALUE error is generated and the line width is not changed."
 | |
|     RETURN_WITH_WEBGL_ERROR_IF(isnan(width), GL_INVALID_VALUE);
 | |
|     m_context->gl_line_width(width);
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::polygon_offset(GLfloat factor, GLfloat units)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::polygon_offset(factor={}, units={})", factor, units);
 | |
|     m_context->gl_polygon_offset(factor, units);
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::scissor(GLint x, GLint y, GLsizei width, GLsizei height)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::scissor(x={}, y={}, width={}, height={})", x, y, width, height);
 | |
|     m_context->gl_scissor(x, y, width, height);
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::stencil_op(GLenum fail, GLenum zfail, GLenum zpass)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::stencil_op(fail=0x{:08x}, zfail=0x{:08x}, zpass=0x{:08x})", fail, zfail, zpass);
 | |
|     m_context->gl_stencil_op_separate(GL_FRONT_AND_BACK, fail, zfail, zpass);
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::stencil_op_separate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::stencil_op_separate(face=0x{:08x}, fail=0x{:08x}, zfail=0x{:08x}, zpass=0x{:08x})", face, fail, zfail, zpass);
 | |
|     m_context->gl_stencil_op_separate(face, fail, zfail, zpass);
 | |
| }
 | |
| 
 | |
| void WebGLRenderingContextBase::viewport(GLint x, GLint y, GLsizei width, GLsizei height)
 | |
| {
 | |
|     if (m_context_lost)
 | |
|         return;
 | |
| 
 | |
|     dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::viewport(x={}, y={}, width={}, height={})", x, y, width, height);
 | |
|     m_context->gl_viewport(x, y, width, height);
 | |
| }
 | |
| 
 | |
| }
 | 
