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			152 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			152 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Assertions.h>
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| #include <AK/Atomic.h>
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| #include <AK/HashMap.h>
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| #include <AK/Types.h>
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| #include <Kernel/Arch/x86/CPU.h>
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| #include <Kernel/Forward.h>
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| #include <Kernel/LockMode.h>
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| #include <Kernel/WaitQueue.h>
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| 
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| namespace Kernel {
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| 
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| class Lock {
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|     AK_MAKE_NONCOPYABLE(Lock);
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|     AK_MAKE_NONMOVABLE(Lock);
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| 
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| public:
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|     using Mode = LockMode;
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| 
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|     Lock(const char* name = nullptr)
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|         : m_name(name)
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|     {
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|     }
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|     ~Lock() = default;
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| 
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| #if LOCK_DEBUG
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|     void lock(Mode mode = Mode::Exclusive, const SourceLocation& location = SourceLocation::current());
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|     void restore_lock(Mode, u32, const SourceLocation& location = SourceLocation::current());
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| #else
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|     void lock(Mode = Mode::Exclusive);
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|     void restore_lock(Mode, u32);
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| #endif
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| 
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|     void unlock();
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|     [[nodiscard]] Mode force_unlock_if_locked(u32&);
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|     [[nodiscard]] bool is_locked() const { return m_mode != Mode::Unlocked; }
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|     void clear_waiters();
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| 
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|     [[nodiscard]] const char* name() const { return m_name; }
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| 
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|     static const char* mode_to_string(Mode mode)
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|     {
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|         switch (mode) {
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|         case Mode::Unlocked:
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|             return "unlocked";
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|         case Mode::Exclusive:
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|             return "exclusive";
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|         case Mode::Shared:
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|             return "shared";
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|         default:
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|             return "invalid";
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|         }
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|     }
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| 
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| private:
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|     Atomic<bool> m_lock { false };
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|     const char* m_name { nullptr };
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|     WaitQueue m_queue;
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|     Atomic<Mode, AK::MemoryOrder::memory_order_relaxed> m_mode { Mode::Unlocked };
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| 
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|     // When locked exclusively, only the thread already holding the lock can
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|     // lock it again. When locked in shared mode, any thread can do that.
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|     u32 m_times_locked { 0 };
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| 
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|     // One of the threads that hold this lock, or nullptr. When locked in shared
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|     // mode, this is stored on best effort basis: nullptr value does *not* mean
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|     // the lock is unlocked, it just means we don't know which threads hold it.
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|     // When locked exclusively, this is always the one thread that holds the
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|     // lock.
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|     RefPtr<Thread> m_holder;
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|     HashMap<Thread*, u32> m_shared_holders;
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| };
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| 
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| class Locker {
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| public:
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| #if LOCK_DEBUG
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|     ALWAYS_INLINE explicit Locker(Lock& l, Lock::Mode mode = Lock::Mode::Exclusive, const SourceLocation& location = SourceLocation::current())
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| #else
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|     ALWAYS_INLINE explicit Locker(Lock& l, Lock::Mode mode = Lock::Mode::Exclusive)
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| #endif
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|         : m_lock(l)
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|     {
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| #if LOCK_DEBUG
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|         m_lock.lock(mode, location);
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| #else
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|         m_lock.lock(mode);
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| #endif
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|     }
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| 
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|     ALWAYS_INLINE ~Locker()
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|     {
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|         if (m_locked)
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|             unlock();
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|     }
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|     ALWAYS_INLINE void unlock()
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|     {
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|         VERIFY(m_locked);
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|         m_locked = false;
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|         m_lock.unlock();
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|     }
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| 
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| #if LOCK_DEBUG
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|     ALWAYS_INLINE void lock(Lock::Mode mode = Lock::Mode::Exclusive, const SourceLocation& location = SourceLocation::current())
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| #else
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|     ALWAYS_INLINE void lock(Lock::Mode mode = Lock::Mode::Exclusive)
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| #endif
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|     {
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|         VERIFY(!m_locked);
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|         m_locked = true;
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| 
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| #if LOCK_DEBUG
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|         m_lock.lock(mode, location);
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| #else
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|         m_lock.lock(mode);
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| #endif
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|     }
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| 
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| private:
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|     Lock& m_lock;
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|     bool m_locked { true };
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| };
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| 
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| template<typename T>
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| class Lockable {
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| public:
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|     Lockable() = default;
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|     Lockable(T&& resource)
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|         : m_resource(move(resource))
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|     {
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|     }
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|     [[nodiscard]] Lock& lock() { return m_lock; }
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|     [[nodiscard]] T& resource() { return m_resource; }
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| 
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|     [[nodiscard]] T lock_and_copy()
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|     {
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|         Locker locker(m_lock);
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|         return m_resource;
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|     }
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| 
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| private:
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|     T m_resource;
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|     Lock m_lock;
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| };
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| 
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| }
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