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I started adding things to a Draw namespace, but it somehow felt really wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename the library to LibGfx. :^)
81 lines
3 KiB
C++
81 lines
3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "DisplayProperties.h"
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#include <LibDraw/PNGLoader.h>
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#include <LibGUI/GAboutDialog.h>
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#include <LibGUI/GAction.h>
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#include <LibGUI/GApplication.h>
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#include <LibGUI/GBoxLayout.h>
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#include <LibGUI/GMenu.h>
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#include <LibGUI/GMenuBar.h>
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#include <LibGUI/GWidget.h>
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#include <LibGUI/GWindow.h>
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#include <stdio.h>
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int main(int argc, char** argv)
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{
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if (pledge("stdio shared_buffer rpath accept unix cpath wpath fattr", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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GUI::Application app(argc, argv);
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if (pledge("stdio shared_buffer rpath accept cpath wpath", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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DisplayPropertiesWidget instance;
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auto window = GUI::Window::construct();
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window->set_title("Display Properties");
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window->move_to(100, 100);
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window->resize(400, 448);
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window->set_resizable(false);
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window->set_main_widget(instance.root_widget());
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window->set_icon(Gfx::load_png("/res/icons/16x16/app-display-properties.png"));
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// Let's create the menubar first
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auto menubar = make<GUI::MenuBar>();
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auto app_menu = GUI::Menu::construct("Display Properties");
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app_menu->add_action(GUI::CommonActions::make_quit_action([&](const GUI::Action&) {
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app.quit();
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}));
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menubar->add_menu(move(app_menu));
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auto help_menu = GUI::Menu::construct("Help");
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help_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
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GUI::AboutDialog::show("Display Properties", Gfx::load_png("/res/icons/32x32/app-display-properties.png"), window);
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}));
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menubar->add_menu(move(help_menu));
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app.set_menubar(move(menubar));
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window->show();
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return app.exec();
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}
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