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This implements an 8-bit front stencil buffer. Stencil operations are SIMD optimized. LibGL changes include: * New `glStencilMask` and `glStencilMaskSeparate` functions * New context parameter `GL_STENCIL_CLEAR_VALUE`
21 lines
341 B
C++
21 lines
341 B
C++
/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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namespace SoftGPU {
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struct DeviceInfo final {
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String vendor_name;
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String device_name;
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unsigned num_texture_units;
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unsigned num_lights;
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u8 stencil_bits;
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};
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}
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