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		6d1a1daff9
		
	
	
	
	
		
			
			Framebuffer object is allocated using OpenGL's API and is not platform specific which means it could be used on both macOS and Linux unlike EGL specific PBuffer.
		
			
				
	
	
		
			13 lines
		
	
	
	
		
			166 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
	
		
			166 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| namespace AccelGfx {
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| 
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| class Painter;
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| 
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| }
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