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serenity/Userland/Libraries/LibWeb/Painting/RecordingPainter.h
Aliaksandr Kalenik 11d746a67f LibWeb+WebContent: Separate painting command list from RecordingPainter
Separating the recorder list from the painter will allow us to save it
for later execution without carrying along the painter's state. This
will be useful once we have a separate thread for executing painting
commands, to which we will have to transfer commands from the main
thread.

Preparation for https://github.com/SerenityOS/serenity/pull/23108
2024-02-18 18:45:25 +01:00

184 lines
7.3 KiB
C++

/*
* Copyright (c) 2023-2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Forward.h>
#include <AK/NonnullRefPtr.h>
#include <AK/SegmentedVector.h>
#include <AK/Utf8View.h>
#include <AK/Vector.h>
#include <LibGfx/AntiAliasingPainter.h>
#include <LibGfx/Color.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Gradients.h>
#include <LibGfx/GrayscaleBitmap.h>
#include <LibGfx/ImmutableBitmap.h>
#include <LibGfx/PaintStyle.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Palette.h>
#include <LibGfx/Point.h>
#include <LibGfx/Rect.h>
#include <LibGfx/Size.h>
#include <LibGfx/StylePainter.h>
#include <LibGfx/TextAlignment.h>
#include <LibGfx/TextDirection.h>
#include <LibGfx/TextElision.h>
#include <LibGfx/TextLayout.h>
#include <LibGfx/TextWrapping.h>
#include <LibWeb/CSS/Enums.h>
#include <LibWeb/Painting/BorderRadiiData.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
#include <LibWeb/Painting/Command.h>
#include <LibWeb/Painting/CommandList.h>
#include <LibWeb/Painting/GradientData.h>
#include <LibWeb/Painting/PaintOuterBoxShadowParams.h>
namespace Web::Painting {
class RecordingPainter {
AK_MAKE_NONCOPYABLE(RecordingPainter);
AK_MAKE_NONMOVABLE(RecordingPainter);
public:
void fill_rect(Gfx::IntRect const& rect, Color color);
struct FillPathUsingColorParams {
Gfx::Path path;
Gfx::Color color;
Gfx::Painter::WindingRule winding_rule = Gfx::Painter::WindingRule::EvenOdd;
Optional<Gfx::FloatPoint> translation = {};
};
void fill_path(FillPathUsingColorParams params);
struct FillPathUsingPaintStyleParams {
Gfx::Path path;
NonnullRefPtr<Gfx::PaintStyle> paint_style;
Gfx::Painter::WindingRule winding_rule = Gfx::Painter::WindingRule::EvenOdd;
float opacity;
Optional<Gfx::FloatPoint> translation = {};
};
void fill_path(FillPathUsingPaintStyleParams params);
struct StrokePathUsingColorParams {
Gfx::Path path;
Gfx::Color color;
float thickness;
Optional<Gfx::FloatPoint> translation = {};
};
void stroke_path(StrokePathUsingColorParams params);
struct StrokePathUsingPaintStyleParams {
Gfx::Path path;
NonnullRefPtr<Gfx::PaintStyle> paint_style;
float thickness;
float opacity;
Optional<Gfx::FloatPoint> translation = {};
};
void stroke_path(StrokePathUsingPaintStyleParams params);
void draw_ellipse(Gfx::IntRect const& a_rect, Color color, int thickness);
void fill_ellipse(Gfx::IntRect const& a_rect, Color color, Gfx::AntiAliasingPainter::BlendMode blend_mode = Gfx::AntiAliasingPainter::BlendMode::Normal);
void fill_rect_with_linear_gradient(Gfx::IntRect const& gradient_rect, LinearGradientData const& data);
void fill_rect_with_conic_gradient(Gfx::IntRect const& rect, ConicGradientData const& data, Gfx::IntPoint const& position);
void fill_rect_with_radial_gradient(Gfx::IntRect const& rect, RadialGradientData const& data, Gfx::IntPoint center, Gfx::IntSize size);
void draw_rect(Gfx::IntRect const& rect, Color color, bool rough = false);
void draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode = Gfx::Painter::ScalingMode::NearestNeighbor);
void draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::ImmutableBitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode = Gfx::Painter::ScalingMode::NearestNeighbor);
void draw_line(Gfx::IntPoint from, Gfx::IntPoint to, Color color, int thickness = 1, Gfx::Painter::LineStyle style = Gfx::Painter::LineStyle::Solid, Color alternate_color = Color::Transparent);
void draw_text(Gfx::IntRect const&, String, Gfx::Font const&, Gfx::TextAlignment = Gfx::TextAlignment::TopLeft, Color = Color::Black, Gfx::TextElision = Gfx::TextElision::None, Gfx::TextWrapping = Gfx::TextWrapping::DontWrap);
void draw_signed_distance_field(Gfx::IntRect const& dst_rect, Color color, Gfx::GrayscaleBitmap const& sdf, float smoothing);
// Streamlined text drawing routine that does no wrapping/elision/alignment.
void draw_text_run(Gfx::IntPoint baseline_start, Span<Gfx::DrawGlyphOrEmoji const> glyph_run, Color color, Gfx::IntRect const& rect);
void add_clip_rect(Gfx::IntRect const& rect);
void translate(int dx, int dy);
void translate(Gfx::IntPoint delta);
void set_scroll_frame_id(i32 id)
{
state().scroll_frame_id = id;
}
void save();
void restore();
struct PushStackingContextParams {
float opacity;
bool is_fixed_position;
Gfx::IntRect source_paintable_rect;
CSS::ImageRendering image_rendering;
StackingContextTransform transform;
Optional<StackingContextMask> mask = {};
};
void push_stacking_context(PushStackingContextParams params);
void pop_stacking_context();
void sample_under_corners(u32 id, CornerRadii corner_radii, Gfx::IntRect border_rect, CornerClip corner_clip);
void blit_corner_clipping(u32 id, Gfx::IntRect border_rect);
void paint_frame(Gfx::IntRect rect, Palette palette, Gfx::FrameStyle style);
void apply_backdrop_filter(Gfx::IntRect const& backdrop_region, BorderRadiiData const& border_radii_data, CSS::ResolvedBackdropFilter const& backdrop_filter);
void paint_outer_box_shadow_params(PaintOuterBoxShadowParams params);
void paint_inner_box_shadow_params(PaintOuterBoxShadowParams params);
void paint_text_shadow(int blur_radius, Gfx::IntRect bounding_rect, Gfx::IntRect text_rect, Span<Gfx::DrawGlyphOrEmoji const> glyph_run, Color color, int fragment_baseline, Gfx::IntPoint draw_location);
void fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color color, Gfx::AntiAliasingPainter::CornerRadius top_left_radius, Gfx::AntiAliasingPainter::CornerRadius top_right_radius, Gfx::AntiAliasingPainter::CornerRadius bottom_right_radius, Gfx::AntiAliasingPainter::CornerRadius bottom_left_radius);
void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int radius);
void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius);
void draw_triangle_wave(Gfx::IntPoint a_p1, Gfx::IntPoint a_p2, Color color, int amplitude, int thickness);
void paint_borders(DevicePixelRect const& border_rect, CornerRadii const& corner_radii, BordersDataDevicePixels const& borders_data);
RecordingPainter(CommandList& commands_list);
CommandList& commands_list() { return m_command_list; }
void append(Command&& command);
private:
struct State {
Gfx::AffineTransform translation;
Optional<Gfx::IntRect> clip_rect;
Optional<i32> scroll_frame_id;
};
State& state() { return m_state_stack.last(); }
State const& state() const { return m_state_stack.last(); }
Vector<State> m_state_stack;
CommandList& m_command_list;
};
class RecordingPainterStateSaver {
public:
explicit RecordingPainterStateSaver(RecordingPainter& painter)
: m_painter(painter)
{
m_painter.save();
}
~RecordingPainterStateSaver()
{
m_painter.restore();
}
private:
RecordingPainter& m_painter;
};
}