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serenity/Userland/Libraries/LibCards/CardGame.h
Sam Atkins 6ef0504a42 LibCards+Games: Make CardGame responsible for managing CardStacks
Just moving some code around really.
2022-10-10 16:16:01 +01:00

40 lines
967 B
C++

/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibCards/CardStack.h>
#include <LibConfig/Listener.h>
#include <LibGUI/Frame.h>
namespace Cards {
class CardGame
: public GUI::Frame
, public Config::Listener {
public:
virtual ~CardGame() = default;
Gfx::Color background_color() const;
void set_background_color(Gfx::Color const&);
NonnullRefPtrVector<CardStack>& stacks() { return m_stacks; }
NonnullRefPtrVector<CardStack> const& stacks() const { return m_stacks; }
CardStack& stack_at_location(int location) { return m_stacks[location]; }
void add_stack(NonnullRefPtr<CardStack>);
void dump_layout() const;
protected:
CardGame();
private:
virtual void config_string_did_change(String const& domain, String const& group, String const& key, String const& value) override;
NonnullRefPtrVector<CardStack> m_stacks;
};
}