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serenity/Userland/Libraries/LibGL
Stephan Unverwerth 12785849aa LibGL: Turn Sampler2D into an actual class
This extracts the sampler functionality into its own class.
Beginning with OpenGL 3 samplers are actual objects, separate
from textures. It makes sense to do this already as it also
cleans up code organization quite a bit.
2021-08-12 18:58:41 +02:00
..
GL LibGL: Implement very basic version of glGetFloatv 2021-06-09 10:49:38 +02:00
Tex LibGL: Turn Sampler2D into an actual class 2021-08-12 18:58:41 +02:00
Clipper.cpp LibGL: Move polygon clipping to Clipper class 2021-05-08 10:13:22 +02:00
Clipper.h LibGL: Move polygon clipping to Clipper class 2021-05-08 10:13:22 +02:00
CMakeLists.txt LibGL: Turn Sampler2D into an actual class 2021-08-12 18:58:41 +02:00
DepthBuffer.cpp Everywhere: Use s.unverwerth@serenityos.org :^) 2021-05-29 12:30:08 +01:00
DepthBuffer.h Everywhere: Use s.unverwerth@serenityos.org :^) 2021-05-29 12:30:08 +01:00
GLBlend.cpp Everywhere: Use s.unverwerth@serenityos.org :^) 2021-05-29 12:30:08 +01:00
GLColor.cpp Everywhere: Use s.unverwerth@serenityos.org :^) 2021-05-29 12:30:08 +01:00
GLContext.cpp Everywhere: Use s.unverwerth@serenityos.org :^) 2021-05-29 12:30:08 +01:00
GLContext.h LibGL: Implement very basic version of glGetFloatv 2021-06-09 10:49:38 +02:00
GLLights.cpp Everywhere: Use s.unverwerth@serenityos.org :^) 2021-05-29 12:30:08 +01:00
GLLists.cpp LibGL: Implement glGenLists and a few friends 2021-05-11 14:09:17 +01:00
GLMat.cpp Everywhere: Use s.unverwerth@serenityos.org :^) 2021-05-29 12:30:08 +01:00
GLStruct.h LibGL: Implement a basic OpenGL 1.x compatible library 2021-05-08 10:13:22 +02:00
GLTexture.cpp LibGL: Implement glActiveTexture 2021-05-31 14:59:47 +01:00
GLUtils.cpp LibGL: Implement very basic version of glGetFloatv 2021-06-09 10:49:38 +02:00
GLVert.cpp Everywhere: Use s.unverwerth@serenityos.org :^) 2021-05-29 12:30:08 +01:00
SoftwareGLContext.cpp Everywhere: Use AK/Math.h if applicable 2021-07-19 16:34:21 +04:30
SoftwareGLContext.h LibGL: Implement very basic version of glGetFloatv 2021-06-09 10:49:38 +02:00
SoftwareRasterizer.cpp LibGL: Turn Sampler2D into an actual class 2021-08-12 18:58:41 +02:00
SoftwareRasterizer.h LibGL: Use Texture Units in Rasterizer and Context 2021-05-31 14:59:47 +01:00