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The performance that we achieve from this technique is visually worse compared to turning off this feature, so let's not use this until we figure out why it happens.
529 lines
26 KiB
C++
529 lines
26 KiB
C++
/*
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* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/BinaryBufferWriter.h>
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#include <Kernel/Bus/PCI/API.h>
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#include <Kernel/Bus/PCI/IDs.h>
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#include <Kernel/Devices/DeviceManagement.h>
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#include <Kernel/Graphics/Console/GenericFramebufferConsole.h>
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#include <Kernel/Graphics/GraphicsManagement.h>
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#include <Kernel/Graphics/VirtIOGPU/Console.h>
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#include <Kernel/Graphics/VirtIOGPU/DisplayConnector.h>
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#include <Kernel/Graphics/VirtIOGPU/GPU3DDevice.h>
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#include <Kernel/Graphics/VirtIOGPU/GraphicsAdapter.h>
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namespace Kernel {
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#define DEVICE_EVENTS_READ 0x0
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#define DEVICE_EVENTS_CLEAR 0x4
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#define DEVICE_NUM_SCANOUTS 0x8
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NonnullLockRefPtr<VirtIOGraphicsAdapter> VirtIOGraphicsAdapter::initialize(PCI::DeviceIdentifier const& device_identifier)
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{
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VERIFY(device_identifier.hardware_id().vendor_id == PCI::VendorID::VirtIO);
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// Setup memory transfer region
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auto scratch_space_region = MUST(MM.allocate_contiguous_kernel_region(
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32 * PAGE_SIZE,
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"VirtGPU Scratch Space"sv,
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Memory::Region::Access::ReadWrite));
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auto active_context_ids = Bitmap::must_create(VREND_MAX_CTX, false);
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auto adapter = adopt_lock_ref(*new (nothrow) VirtIOGraphicsAdapter(device_identifier, move(active_context_ids), move(scratch_space_region)));
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adapter->initialize();
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MUST(adapter->initialize_adapter());
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return adapter;
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}
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ErrorOr<void> VirtIOGraphicsAdapter::initialize_adapter()
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{
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VERIFY(m_num_scanouts <= VIRTIO_GPU_MAX_SCANOUTS);
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TRY(initialize_3d_device());
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for (size_t index = 0; index < m_num_scanouts; index++) {
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auto display_connector = VirtIODisplayConnector::must_create(*this, index);
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m_scanouts[index].display_connector = display_connector;
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MUST(query_and_set_edid(index, *display_connector));
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display_connector->set_safe_mode_setting_after_initialization({});
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}
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return {};
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}
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ErrorOr<void> VirtIOGraphicsAdapter::mode_set_resolution(Badge<VirtIODisplayConnector>, VirtIODisplayConnector& connector, size_t width, size_t height)
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{
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SpinlockLocker locker(m_operation_lock);
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VERIFY(connector.scanout_id() < VIRTIO_GPU_MAX_SCANOUTS);
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auto rounded_buffer_size = TRY(calculate_framebuffer_size(width, height));
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TRY(attach_physical_range_to_framebuffer(connector, true, 0, rounded_buffer_size));
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return {};
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}
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void VirtIOGraphicsAdapter::set_dirty_displayed_rect(Badge<VirtIODisplayConnector>, VirtIODisplayConnector& connector, Graphics::VirtIOGPU::Protocol::Rect const& dirty_rect, bool main_buffer)
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{
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VERIFY(m_operation_lock.is_locked());
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VERIFY(connector.scanout_id() < VIRTIO_GPU_MAX_SCANOUTS);
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Scanout::PhysicalBuffer& buffer = main_buffer ? m_scanouts[connector.scanout_id().value()].main_buffer : m_scanouts[connector.scanout_id().value()].back_buffer;
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if (buffer.dirty_rect.width == 0 || buffer.dirty_rect.height == 0) {
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buffer.dirty_rect = dirty_rect;
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} else {
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auto current_dirty_right = buffer.dirty_rect.x + buffer.dirty_rect.width;
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auto current_dirty_bottom = buffer.dirty_rect.y + buffer.dirty_rect.height;
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buffer.dirty_rect.x = min(buffer.dirty_rect.x, dirty_rect.x);
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buffer.dirty_rect.y = min(buffer.dirty_rect.y, dirty_rect.y);
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buffer.dirty_rect.width = max(current_dirty_right, dirty_rect.x + dirty_rect.width) - buffer.dirty_rect.x;
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buffer.dirty_rect.height = max(current_dirty_bottom, dirty_rect.y + dirty_rect.height) - buffer.dirty_rect.y;
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}
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}
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void VirtIOGraphicsAdapter::flush_displayed_image(Badge<VirtIODisplayConnector>, VirtIODisplayConnector& connector, Graphics::VirtIOGPU::Protocol::Rect const& dirty_rect, bool main_buffer)
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{
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VERIFY(m_operation_lock.is_locked());
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VERIFY(connector.scanout_id() < VIRTIO_GPU_MAX_SCANOUTS);
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Scanout::PhysicalBuffer& buffer = main_buffer ? m_scanouts[connector.scanout_id().value()].main_buffer : m_scanouts[connector.scanout_id().value()].back_buffer;
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flush_displayed_image(buffer.resource_id, dirty_rect);
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buffer.dirty_rect = {};
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}
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void VirtIOGraphicsAdapter::transfer_framebuffer_data_to_host(Badge<VirtIODisplayConnector>, VirtIODisplayConnector& connector, Graphics::VirtIOGPU::Protocol::Rect const& rect, bool main_buffer)
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{
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VERIFY(m_operation_lock.is_locked());
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VERIFY(connector.scanout_id() < VIRTIO_GPU_MAX_SCANOUTS);
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Scanout::PhysicalBuffer& buffer = main_buffer ? m_scanouts[connector.scanout_id().value()].main_buffer : m_scanouts[connector.scanout_id().value()].back_buffer;
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transfer_framebuffer_data_to_host(connector.scanout_id(), buffer.resource_id, rect);
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}
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ErrorOr<void> VirtIOGraphicsAdapter::attach_physical_range_to_framebuffer(VirtIODisplayConnector& connector, bool main_buffer, size_t framebuffer_offset, size_t framebuffer_size)
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{
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VERIFY(m_operation_lock.is_locked());
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Scanout::PhysicalBuffer& buffer = main_buffer ? m_scanouts[connector.scanout_id().value()].main_buffer : m_scanouts[connector.scanout_id().value()].back_buffer;
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buffer.framebuffer_offset = framebuffer_offset;
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// 1. Create BUFFER using VIRTIO_GPU_CMD_RESOURCE_CREATE_2D
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if (buffer.resource_id.value() != 0)
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delete_resource(buffer.resource_id);
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auto display_info = connector.display_information({});
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buffer.resource_id = create_2d_resource(display_info.rect);
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// 2. Attach backing storage using VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING
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ensure_backing_storage(buffer.resource_id, connector.framebuffer_region(), buffer.framebuffer_offset, framebuffer_size);
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// 3. Use VIRTIO_GPU_CMD_SET_SCANOUT to link the framebuffer to a display scanout.
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set_scanout_resource(connector.scanout_id(), buffer.resource_id, display_info.rect);
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// 4. Render our test pattern
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connector.draw_ntsc_test_pattern({});
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// 5. Use VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D to update the host resource from guest memory.
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transfer_framebuffer_data_to_host(connector.scanout_id(), buffer.resource_id, display_info.rect);
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// 6. Use VIRTIO_GPU_CMD_RESOURCE_FLUSH to flush the updated resource to the display.
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flush_displayed_image(buffer.resource_id, display_info.rect);
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// Make sure we constrain the existing dirty rect (if any)
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if (buffer.dirty_rect.width != 0 || buffer.dirty_rect.height != 0) {
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auto dirty_right = buffer.dirty_rect.x + buffer.dirty_rect.width;
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auto dirty_bottom = buffer.dirty_rect.y + buffer.dirty_rect.height;
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buffer.dirty_rect.width = min(dirty_right, display_info.rect.x + display_info.rect.width) - buffer.dirty_rect.x;
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buffer.dirty_rect.height = min(dirty_bottom, display_info.rect.y + display_info.rect.height) - buffer.dirty_rect.y;
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}
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return {};
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}
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VirtIOGraphicsAdapter::VirtIOGraphicsAdapter(PCI::DeviceIdentifier const& device_identifier, Bitmap&& active_context_ids, NonnullOwnPtr<Memory::Region> scratch_space_region)
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: VirtIO::Device(device_identifier)
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, m_scratch_space(move(scratch_space_region))
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{
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m_active_context_ids.with([&](Bitmap& my_active_context_ids) {
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my_active_context_ids = move(active_context_ids);
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// Note: Context ID 0 is invalid, so mark it as in use.
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my_active_context_ids.set(0, true);
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});
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}
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void VirtIOGraphicsAdapter::initialize()
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{
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VirtIO::Device::initialize();
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if (auto* config = get_config(VirtIO::ConfigurationType::Device)) {
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m_device_configuration = config;
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bool success = negotiate_features([&](u64 supported_features) {
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u64 negotiated = 0;
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if (is_feature_set(supported_features, VIRTIO_GPU_F_VIRGL)) {
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dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: VirGL is available, enabling");
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negotiated |= VIRTIO_GPU_F_VIRGL;
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m_has_virgl_support = true;
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}
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if (is_feature_set(supported_features, VIRTIO_GPU_F_EDID))
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negotiated |= VIRTIO_GPU_F_EDID;
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return negotiated;
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});
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if (success) {
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read_config_atomic([&]() {
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m_num_scanouts = config_read32(*config, DEVICE_NUM_SCANOUTS);
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});
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dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: num_scanouts: {}", m_num_scanouts);
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success = setup_queues(2); // CONTROLQ + CURSORQ
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}
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VERIFY(success);
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finish_init();
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} else {
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VERIFY_NOT_REACHED();
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}
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}
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bool VirtIOGraphicsAdapter::handle_device_config_change()
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{
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auto events = get_pending_events();
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if (events & VIRTIO_GPU_EVENT_DISPLAY) {
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// The host window was resized, in SerenityOS we completely ignore this event
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dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: Ignoring virtio gpu display resize event");
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clear_pending_events(VIRTIO_GPU_EVENT_DISPLAY);
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}
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if (events & ~VIRTIO_GPU_EVENT_DISPLAY) {
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dbgln("VirtIO::GraphicsAdapter: Got unknown device config change event: {:#x}", events);
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return false;
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}
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return true;
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}
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void VirtIOGraphicsAdapter::handle_queue_update(u16 queue_index)
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{
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dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: Handle queue update");
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VERIFY(queue_index == CONTROLQ);
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auto& queue = get_queue(CONTROLQ);
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SpinlockLocker queue_lock(queue.lock());
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queue.discard_used_buffers();
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m_outstanding_request.wake_all();
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}
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u32 VirtIOGraphicsAdapter::get_pending_events()
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{
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return config_read32(*m_device_configuration, DEVICE_EVENTS_READ);
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}
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void VirtIOGraphicsAdapter::clear_pending_events(u32 event_bitmask)
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{
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config_write32(*m_device_configuration, DEVICE_EVENTS_CLEAR, event_bitmask);
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}
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ErrorOr<void> VirtIOGraphicsAdapter::query_and_set_edid(u32 scanout_id, VirtIODisplayConnector& display_connector)
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{
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SpinlockLocker locker(m_operation_lock);
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if (!is_feature_accepted(VIRTIO_GPU_F_EDID))
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return Error::from_errno(ENOTSUP);
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auto writer = create_scratchspace_writer();
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auto& request = writer.append_structure<Graphics::VirtIOGPU::Protocol::GetEDID>();
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auto& response = writer.append_structure<Graphics::VirtIOGPU::Protocol::GetEDIDResponse>();
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populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_GET_EDID, 0);
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request.scanout_id = scanout_id;
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request.padding = 0;
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synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response));
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if (response.header.type != to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_EDID))
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return Error::from_string_literal("VirtIO::GraphicsAdapter: Failed to get EDID");
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if (response.size == 0)
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return Error::from_string_literal("VirtIO::GraphicsAdapter: Failed to get EDID, empty buffer");
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Array<u8, 128> raw_edid;
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memcpy(raw_edid.data(), response.edid, min(sizeof(raw_edid), response.size));
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display_connector.set_edid_bytes({}, raw_edid);
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return {};
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}
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Graphics::VirtIOGPU::ResourceID VirtIOGraphicsAdapter::create_2d_resource(Graphics::VirtIOGPU::Protocol::Rect rect)
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{
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VERIFY(m_operation_lock.is_locked());
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auto writer = create_scratchspace_writer();
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auto& request = writer.append_structure<Graphics::VirtIOGPU::Protocol::ResourceCreate2D>();
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auto& response = writer.append_structure<Graphics::VirtIOGPU::Protocol::ControlHeader>();
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populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_RESOURCE_CREATE_2D, 0);
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auto resource_id = allocate_resource_id();
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request.resource_id = resource_id.value();
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request.width = rect.width;
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request.height = rect.height;
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request.format = to_underlying(Graphics::VirtIOGPU::Protocol::TextureFormat::VIRTIO_GPU_FORMAT_B8G8R8X8_UNORM);
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synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response));
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VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA));
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dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: Allocated 2d resource with id {}", resource_id.value());
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return resource_id;
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}
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Graphics::VirtIOGPU::ResourceID VirtIOGraphicsAdapter::create_3d_resource(Graphics::VirtIOGPU::Protocol::Resource3DSpecification const& resource_3d_specification)
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{
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VERIFY(m_operation_lock.is_locked());
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auto writer = create_scratchspace_writer();
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auto& request = writer.append_structure<Graphics::VirtIOGPU::Protocol::ResourceCreate3D>();
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auto& response = writer.append_structure<Graphics::VirtIOGPU::Protocol::ControlHeader>();
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populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_RESOURCE_CREATE_3D, 0);
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auto resource_id = allocate_resource_id();
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request.resource_id = resource_id.value();
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// TODO: Abstract this out a bit more
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u32* start_of_copied_fields = &request.target;
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// Validate that the sub copy from the resource_3d_specification to the offset of the request fits.
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static_assert((sizeof(request) - offsetof(Graphics::VirtIOGPU::Protocol::ResourceCreate3D, target) == sizeof(resource_3d_specification)));
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memcpy(start_of_copied_fields, &resource_3d_specification, sizeof(resource_3d_specification));
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synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response));
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VERIFY(response.type == static_cast<u32>(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA));
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dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: Allocated 3d resource with id {}", resource_id.value());
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return resource_id;
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}
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void VirtIOGraphicsAdapter::ensure_backing_storage(Graphics::VirtIOGPU::ResourceID resource_id, Memory::Region const& region, size_t buffer_offset, size_t buffer_length)
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{
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VERIFY(m_operation_lock.is_locked());
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VERIFY(buffer_offset % PAGE_SIZE == 0);
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VERIFY(buffer_length % PAGE_SIZE == 0);
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auto first_page_index = buffer_offset / PAGE_SIZE;
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size_t num_mem_regions = buffer_length / PAGE_SIZE;
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auto writer = create_scratchspace_writer();
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auto& request = writer.append_structure<Graphics::VirtIOGPU::Protocol::ResourceAttachBacking>();
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const size_t header_block_size = sizeof(request) + num_mem_regions * sizeof(Graphics::VirtIOGPU::Protocol::MemoryEntry);
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populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING, 0);
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request.resource_id = resource_id.value();
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request.num_entries = num_mem_regions;
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for (size_t i = 0; i < num_mem_regions; ++i) {
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auto& memory_entry = writer.append_structure<Graphics::VirtIOGPU::Protocol::MemoryEntry>();
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memory_entry.address = region.physical_page(first_page_index + i)->paddr().get();
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memory_entry.length = PAGE_SIZE;
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}
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auto& response = writer.append_structure<Graphics::VirtIOGPU::Protocol::ControlHeader>();
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synchronous_virtio_gpu_command(start_of_scratch_space(), header_block_size, sizeof(response));
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VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA));
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dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: Allocated backing storage");
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}
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void VirtIOGraphicsAdapter::detach_backing_storage(Graphics::VirtIOGPU::ResourceID resource_id)
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{
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VERIFY(m_operation_lock.is_locked());
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auto writer = create_scratchspace_writer();
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auto& request = writer.append_structure<Graphics::VirtIOGPU::Protocol::ResourceDetachBacking>();
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auto& response = writer.append_structure<Graphics::VirtIOGPU::Protocol::ControlHeader>();
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populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING, 0);
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request.resource_id = resource_id.value();
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synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response));
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VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA));
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dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: Detached backing storage");
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}
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void VirtIOGraphicsAdapter::set_scanout_resource(Graphics::VirtIOGPU::ScanoutID scanout, Graphics::VirtIOGPU::ResourceID resource_id, Graphics::VirtIOGPU::Protocol::Rect rect)
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{
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VERIFY(m_operation_lock.is_locked());
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{
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// We need to scope the request/response here so that we can query display information later on
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auto writer = create_scratchspace_writer();
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auto& request = writer.append_structure<Graphics::VirtIOGPU::Protocol::SetScanOut>();
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auto& response = writer.append_structure<Graphics::VirtIOGPU::Protocol::ControlHeader>();
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populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_SET_SCANOUT, 0);
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request.resource_id = resource_id.value();
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request.scanout_id = scanout.value();
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request.rect = rect;
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synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response));
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VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA));
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dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: Set backing scanout");
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}
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}
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void VirtIOGraphicsAdapter::transfer_framebuffer_data_to_host(Graphics::VirtIOGPU::ScanoutID scanout, Graphics::VirtIOGPU::ResourceID resource_id, Graphics::VirtIOGPU::Protocol::Rect const& dirty_rect)
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{
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VERIFY(m_operation_lock.is_locked());
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auto writer = create_scratchspace_writer();
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auto& request = writer.append_structure<Graphics::VirtIOGPU::Protocol::TransferToHost2D>();
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auto& response = writer.append_structure<Graphics::VirtIOGPU::Protocol::ControlHeader>();
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populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D, 0);
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request.offset = (dirty_rect.x + (dirty_rect.y * m_scanouts[scanout.value()].display_connector->display_information({}).rect.width)) * sizeof(u32);
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request.resource_id = resource_id.value();
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request.rect = dirty_rect;
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synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response));
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VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA));
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}
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void VirtIOGraphicsAdapter::flush_displayed_image(Graphics::VirtIOGPU::ResourceID resource_id, Graphics::VirtIOGPU::Protocol::Rect const& dirty_rect)
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{
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VERIFY(m_operation_lock.is_locked());
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auto writer = create_scratchspace_writer();
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auto& request = writer.append_structure<Graphics::VirtIOGPU::Protocol::ResourceFlush>();
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auto& response = writer.append_structure<Graphics::VirtIOGPU::Protocol::ControlHeader>();
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populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_RESOURCE_FLUSH, 0);
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request.resource_id = resource_id.value();
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request.rect = dirty_rect;
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synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response));
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VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA));
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}
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void VirtIOGraphicsAdapter::synchronous_virtio_gpu_command(PhysicalAddress buffer_start, size_t request_size, size_t response_size)
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{
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VERIFY(m_operation_lock.is_locked());
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VERIFY(m_outstanding_request.is_empty());
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auto& queue = get_queue(CONTROLQ);
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{
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SpinlockLocker lock(queue.lock());
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VirtIO::QueueChain chain { queue };
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chain.add_buffer_to_chain(buffer_start, request_size, VirtIO::BufferType::DeviceReadable);
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chain.add_buffer_to_chain(buffer_start.offset(request_size), response_size, VirtIO::BufferType::DeviceWritable);
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supply_chain_and_notify(CONTROLQ, chain);
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full_memory_barrier();
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}
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m_outstanding_request.wait_forever();
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}
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void VirtIOGraphicsAdapter::populate_virtio_gpu_request_header(Graphics::VirtIOGPU::Protocol::ControlHeader& header, Graphics::VirtIOGPU::Protocol::CommandType ctrl_type, u32 flags)
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{
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header.type = to_underlying(ctrl_type);
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header.flags = flags;
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header.fence_id = 0;
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header.context_id = 0;
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header.padding = 0;
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}
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void VirtIOGraphicsAdapter::flush_dirty_rectangle(Graphics::VirtIOGPU::ScanoutID scanout_id, Graphics::VirtIOGPU::ResourceID resource_id, Graphics::VirtIOGPU::Protocol::Rect const& dirty_rect)
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{
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VERIFY(m_operation_lock.is_locked());
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transfer_framebuffer_data_to_host(scanout_id, resource_id, dirty_rect);
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flush_displayed_image(resource_id, dirty_rect);
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}
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Graphics::VirtIOGPU::ResourceID VirtIOGraphicsAdapter::allocate_resource_id()
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{
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return m_resource_id_counter++;
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}
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ErrorOr<Graphics::VirtIOGPU::ContextID> VirtIOGraphicsAdapter::allocate_context_id()
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|
{
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Optional<Graphics::VirtIOGPU::ContextID> new_context_id;
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|
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m_active_context_ids.with([&new_context_id](Bitmap& active_context_ids) {
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auto maybe_available_id = active_context_ids.find_first_unset();
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if (!maybe_available_id.has_value())
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return;
|
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new_context_id = maybe_available_id.value();
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active_context_ids.set(maybe_available_id.value(), true);
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});
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|
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if (new_context_id.has_value())
|
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return new_context_id.value();
|
|
|
|
dmesgln("VirtIO::GraphicsAdapter: No available context IDs.");
|
|
return Error::from_errno(ENXIO);
|
|
}
|
|
|
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void VirtIOGraphicsAdapter::delete_resource(Graphics::VirtIOGPU::ResourceID resource_id)
|
|
{
|
|
VERIFY(m_operation_lock.is_locked());
|
|
auto writer = create_scratchspace_writer();
|
|
auto& request = writer.append_structure<Graphics::VirtIOGPU::Protocol::ResourceUnref>();
|
|
auto& response = writer.append_structure<Graphics::VirtIOGPU::Protocol::ControlHeader>();
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|
|
|
populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_RESOURCE_UNREF, 0);
|
|
request.resource_id = resource_id.value();
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|
|
|
synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response));
|
|
|
|
VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA));
|
|
}
|
|
|
|
ErrorOr<void> VirtIOGraphicsAdapter::initialize_3d_device()
|
|
{
|
|
if (m_has_virgl_support) {
|
|
SpinlockLocker locker(m_operation_lock);
|
|
m_3d_device = TRY(VirtIOGPU3DDevice::try_create(*this));
|
|
}
|
|
return {};
|
|
}
|
|
|
|
ErrorOr<Graphics::VirtIOGPU::ContextID> VirtIOGraphicsAdapter::create_context()
|
|
{
|
|
VERIFY(m_operation_lock.is_locked());
|
|
auto ctx_id = TRY(allocate_context_id());
|
|
auto writer = create_scratchspace_writer();
|
|
auto& request = writer.append_structure<Graphics::VirtIOGPU::Protocol::ContextCreate>();
|
|
auto& response = writer.append_structure<Graphics::VirtIOGPU::Protocol::ControlHeader>();
|
|
|
|
constexpr char const* region_name = "Serenity VirGL3D Context";
|
|
populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_CTX_CREATE, 0);
|
|
request.header.context_id = ctx_id.value();
|
|
request.name_length = strlen(region_name);
|
|
memset(request.debug_name.data(), 0, 64);
|
|
VERIFY(request.name_length <= 64);
|
|
memcpy(request.debug_name.data(), region_name, request.name_length);
|
|
|
|
synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response));
|
|
|
|
VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA));
|
|
return ctx_id;
|
|
}
|
|
|
|
void VirtIOGraphicsAdapter::submit_command_buffer(Graphics::VirtIOGPU::ContextID context_id, Function<size_t(Bytes)> buffer_writer)
|
|
{
|
|
VERIFY(m_operation_lock.is_locked());
|
|
auto writer = create_scratchspace_writer();
|
|
auto& request = writer.append_structure<Graphics::VirtIOGPU::Protocol::CommandSubmit>();
|
|
|
|
populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_SUBMIT_3D, 0);
|
|
request.header.context_id = context_id.value();
|
|
|
|
auto max_command_buffer_length = m_scratch_space->size() - sizeof(request) - sizeof(Graphics::VirtIOGPU::Protocol::ControlHeader);
|
|
// Truncate to nearest multiple of alignment, to ensure padding loop doesn't exhaust allocated space
|
|
max_command_buffer_length -= max_command_buffer_length % alignof(Graphics::VirtIOGPU::Protocol::ControlHeader);
|
|
Bytes command_buffer_buffer(m_scratch_space->vaddr().offset(sizeof(request)).as_ptr(), max_command_buffer_length);
|
|
request.size = buffer_writer(command_buffer_buffer);
|
|
writer.skip_bytes(request.size);
|
|
// The alignment of a ControlHeader may be a few words larger than the length of a command buffer, so
|
|
// we pad with no-ops until we reach the correct alignment
|
|
while (writer.current_offset() % alignof(Graphics::VirtIOGPU::Protocol::ControlHeader) != 0) {
|
|
VERIFY((writer.current_offset() % alignof(Graphics::VirtIOGPU::Protocol::ControlHeader)) % sizeof(u32) == 0);
|
|
writer.append_structure<u32>() = to_underlying(Graphics::VirtIOGPU::VirGLCommand::NOP);
|
|
request.size += 4;
|
|
}
|
|
dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: Sending command buffer of length {}", request.size);
|
|
auto& response = writer.append_structure<Graphics::VirtIOGPU::Protocol::ControlHeader>();
|
|
|
|
synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request) + request.size, sizeof(response));
|
|
|
|
VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA));
|
|
}
|
|
|
|
void VirtIOGraphicsAdapter::attach_resource_to_context(Graphics::VirtIOGPU::ResourceID resource_id, Graphics::VirtIOGPU::ContextID context_id)
|
|
{
|
|
VERIFY(m_operation_lock.is_locked());
|
|
auto writer = create_scratchspace_writer();
|
|
auto& request = writer.append_structure<Graphics::VirtIOGPU::Protocol::ContextAttachResource>();
|
|
auto& response = writer.append_structure<Graphics::VirtIOGPU::Protocol::ControlHeader>();
|
|
populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_CTX_ATTACH_RESOURCE, 0);
|
|
request.header.context_id = context_id.value();
|
|
request.resource_id = resource_id.value();
|
|
|
|
synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response));
|
|
|
|
VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA));
|
|
}
|
|
|
|
}
|