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![]() SDL2 applications are prone to reinitializing the SDL components when, for example, changing the display resolution. This would lead to crashes since we were doing things in the wrong order. * We now decouple `GLContext` from `SDL_Window` a bit more, allowing the window to be destroyed before the GLContext. * Do not quit the `GUI::Application`, let our event loop handle exiting These changes allow changing the display resolution in the Quake3 port. |
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package.sh |