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Rather than try to lay out masks normally, this updates the TreeBuilder to create layout nodes for masks as a child of their user (i.e. the masked element). This allows each use of a mask to be laid out differently, which makes supporting `maskContentUnits=objectBoundingBox` fairly easy. The `SVGFormattingContext` is then updated to lay out masks last (as their sizing may depend on their parent), and treats them like viewports. This is pretty ad-hoc, but the SVG specification does not give any guidance on how to actually implement this.
30 lines
688 B
C++
30 lines
688 B
C++
/*
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* Copyright (c) 2022, Simon Danner <danner.simon@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Layout/SVGBox.h>
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#include <LibWeb/SVG/SVGDefsElement.h>
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namespace Web::SVG {
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JS_DEFINE_ALLOCATOR(SVGDefsElement);
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SVGDefsElement::SVGDefsElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGGraphicsElement(document, move(qualified_name))
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{
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}
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SVGDefsElement::~SVGDefsElement()
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{
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}
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void SVGDefsElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGDefsElementPrototype>(realm, "SVGDefsElement"_fly_string));
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}
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}
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