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serenity/Userland/DevTools/HackStudio/Debugger/DisassemblyModel.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

57 lines
1.3 KiB
C++

/*
* Copyright (c) 2020, Luke Wilde <luke.wilde@live.co.uk>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibGUI/Model.h>
#include <LibX86/Instruction.h>
#include <sys/arch/i386/regs.h>
namespace Debug {
class DebugSession;
}
namespace HackStudio {
struct InstructionData {
X86::Instruction insn;
String disassembly;
StringView bytes;
FlatPtr address { 0 };
};
class DisassemblyModel final : public GUI::Model {
public:
static NonnullRefPtr<DisassemblyModel> create(const Debug::DebugSession& debug_session, const PtraceRegisters& regs)
{
return adopt(*new DisassemblyModel(debug_session, regs));
}
enum Column {
Address,
InstructionBytes,
Disassembly,
__Count
};
virtual ~DisassemblyModel() override;
virtual int row_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override;
virtual int column_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override { return Column::__Count; }
virtual String column_name(int) const override;
virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
virtual void update() override;
private:
DisassemblyModel(const Debug::DebugSession&, const PtraceRegisters&);
Vector<InstructionData> m_instructions;
};
}