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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/*
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* Copyright (c) 2020, Linus Groh <mail@linusgroh.de>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibCore/ConfigFile.h>
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#include <LibGUI/FileIconProvider.h>
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#include <LibGUI/Icon.h>
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namespace Desktop {
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class AppFile : public RefCounted<AppFile> {
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public:
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static constexpr const char* APP_FILES_DIRECTORY = "/res/apps";
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static NonnullRefPtr<AppFile> get_for_app(const StringView& app_name);
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static NonnullRefPtr<AppFile> open(const StringView& path);
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static void for_each(Function<void(NonnullRefPtr<AppFile>)>, const StringView& directory = APP_FILES_DIRECTORY);
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~AppFile();
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bool is_valid() const { return m_valid; }
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String file_name() const { return m_config->file_name(); }
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String name() const;
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String executable() const;
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String category() const;
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Vector<String> launcher_file_types() const;
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Vector<String> launcher_protocols() const;
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GUI::Icon icon() const { return GUI::FileIconProvider::icon_for_path(executable()); };
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private:
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explicit AppFile(const StringView& path);
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bool validate() const;
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RefPtr<Core::ConfigFile> m_config;
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bool m_valid { false };
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};
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}
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