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serenity/Userland/Libraries/LibDesktop/AppFile.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

43 lines
1.1 KiB
C++

/*
* Copyright (c) 2020, Linus Groh <mail@linusgroh.de>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibCore/ConfigFile.h>
#include <LibGUI/FileIconProvider.h>
#include <LibGUI/Icon.h>
namespace Desktop {
class AppFile : public RefCounted<AppFile> {
public:
static constexpr const char* APP_FILES_DIRECTORY = "/res/apps";
static NonnullRefPtr<AppFile> get_for_app(const StringView& app_name);
static NonnullRefPtr<AppFile> open(const StringView& path);
static void for_each(Function<void(NonnullRefPtr<AppFile>)>, const StringView& directory = APP_FILES_DIRECTORY);
~AppFile();
bool is_valid() const { return m_valid; }
String file_name() const { return m_config->file_name(); }
String name() const;
String executable() const;
String category() const;
Vector<String> launcher_file_types() const;
Vector<String> launcher_protocols() const;
GUI::Icon icon() const { return GUI::FileIconProvider::icon_for_path(executable()); };
private:
explicit AppFile(const StringView& path);
bool validate() const;
RefPtr<Core::ConfigFile> m_config;
bool m_valid { false };
};
}