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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
33 lines
737 B
C++
33 lines
737 B
C++
/*
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* Copyright (c) 2020, Linus Groh <mail@linusgroh.de>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/ByteBuffer.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class ArrayBuffer : public Object {
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JS_OBJECT(ArrayBuffer, Object);
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public:
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static ArrayBuffer* create(GlobalObject&, size_t);
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static ArrayBuffer* create(GlobalObject&, ByteBuffer&);
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ArrayBuffer(size_t, Object& prototype);
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ArrayBuffer(ByteBuffer& buffer, Object& prototype);
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virtual ~ArrayBuffer() override;
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size_t byte_length() const { return m_buffer.size(); }
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ByteBuffer& buffer() { return m_buffer; }
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const ByteBuffer& buffer() const { return m_buffer; }
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private:
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ByteBuffer m_buffer;
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};
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}
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