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serenity/Userland/Libraries/LibJS/Runtime/ArrayBuffer.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

33 lines
737 B
C++

/*
* Copyright (c) 2020, Linus Groh <mail@linusgroh.de>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <LibJS/Runtime/Object.h>
namespace JS {
class ArrayBuffer : public Object {
JS_OBJECT(ArrayBuffer, Object);
public:
static ArrayBuffer* create(GlobalObject&, size_t);
static ArrayBuffer* create(GlobalObject&, ByteBuffer&);
ArrayBuffer(size_t, Object& prototype);
ArrayBuffer(ByteBuffer& buffer, Object& prototype);
virtual ~ArrayBuffer() override;
size_t byte_length() const { return m_buffer.size(); }
ByteBuffer& buffer() { return m_buffer; }
const ByteBuffer& buffer() const { return m_buffer; }
private:
ByteBuffer m_buffer;
};
}