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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Linus Groh <mail@linusgroh.de>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/FlyString.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class Error : public Object {
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JS_OBJECT(Error, Object);
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public:
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static Error* create(GlobalObject&, const String& message = {});
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explicit Error(Object& prototype);
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virtual ~Error() override = default;
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};
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#define DECLARE_ERROR_SUBCLASS(ClassName, snake_name, PrototypeName, ConstructorName) \
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class ClassName final : public Error { \
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JS_OBJECT(ClassName, Error); \
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\
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public: \
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static ClassName* create(GlobalObject&, const String& message = {}); \
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\
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explicit ClassName(Object& prototype); \
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virtual ~ClassName() override = default; \
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};
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#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
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DECLARE_ERROR_SUBCLASS(ClassName, snake_name, PrototypeName, ConstructorName)
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JS_ENUMERATE_ERROR_SUBCLASSES
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#undef __JS_ENUMERATE
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}
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