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serenity/Userland/Libraries/LibJS/Runtime/ErrorConstructor.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

49 lines
2.2 KiB
C++

/*
* Copyright (c) 2020-2021, Linus Groh <mail@linusgroh.de>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/Error.h>
#include <LibJS/Runtime/NativeFunction.h>
namespace JS {
class ErrorConstructor final : public NativeFunction {
JS_OBJECT(ErrorConstructor, NativeFunction);
public:
explicit ErrorConstructor(GlobalObject&);
virtual void initialize(GlobalObject&) override;
virtual ~ErrorConstructor() override = default;
virtual Value call() override;
virtual Value construct(Function& new_target) override;
private:
virtual bool has_constructor() const override { return true; }
};
#define DECLARE_ERROR_SUBCLASS_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName) \
class ConstructorName final : public NativeFunction { \
JS_OBJECT(ConstructorName, NativeFunction); \
\
public: \
explicit ConstructorName(GlobalObject&); \
virtual void initialize(GlobalObject&) override; \
virtual ~ConstructorName() override; \
virtual Value call() override; \
virtual Value construct(Function& new_target) override; \
\
private: \
virtual bool has_constructor() const override { return true; } \
};
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
DECLARE_ERROR_SUBCLASS_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName)
JS_ENUMERATE_ERROR_SUBCLASSES
#undef __JS_ENUMERATE
}