1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-31 07:38:10 +00:00
serenity/Userland/Libraries/LibJS/Runtime/ProxyObject.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

55 lines
1.9 KiB
C++

/*
* Copyright (c) 2020, Matthew Olsson <matthewcolsson@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/Function.h>
namespace JS {
class ProxyObject final : public Function {
JS_OBJECT(ProxyObject, Function);
public:
static ProxyObject* create(GlobalObject&, Object& target, Object& handler);
ProxyObject(Object& target, Object& handler, Object& prototype);
virtual ~ProxyObject() override;
virtual Value call() override;
virtual Value construct(Function& new_target) override;
virtual const FlyString& name() const override;
virtual LexicalEnvironment* create_environment() override;
const Object& target() const { return m_target; }
const Object& handler() const { return m_handler; }
virtual Object* prototype() override;
virtual const Object* prototype() const override;
virtual bool set_prototype(Object* object) override;
virtual bool is_extensible() const override;
virtual bool prevent_extensions() override;
virtual Optional<PropertyDescriptor> get_own_property_descriptor(const PropertyName&) const override;
virtual bool define_property(const StringOrSymbol& property_name, const Object& descriptor, bool throw_exceptions = true) override;
virtual bool has_property(const PropertyName& name) const override;
virtual Value get(const PropertyName& name, Value receiver, bool without_side_effects = false) const override;
virtual bool put(const PropertyName& name, Value value, Value receiver) override;
virtual bool delete_property(const PropertyName& name) override;
void revoke() { m_is_revoked = true; }
private:
virtual void visit_edges(Visitor&) override;
virtual bool is_function() const override { return m_target.is_function(); }
virtual bool is_array() const override { return m_target.is_array(); };
Object& m_target;
Object& m_handler;
bool m_is_revoked { false };
};
}