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serenity/Userland/Services/WindowServer/Button.cpp
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

110 lines
3.4 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/CharacterBitmap.h>
#include <LibGfx/Painter.h>
#include <LibGfx/StylePainter.h>
#include <WindowServer/Button.h>
#include <WindowServer/Event.h>
#include <WindowServer/WindowManager.h>
namespace WindowServer {
Button::Button(WindowFrame& frame, Function<void(Button&)>&& on_click_handler)
: on_click(move(on_click_handler))
, m_frame(frame)
{
}
Button::~Button()
{
}
void Button::paint(Gfx::Painter& painter)
{
auto palette = WindowManager::the().palette();
Gfx::PainterStateSaver saver(painter);
painter.translate(relative_rect().location());
Gfx::StylePainter::paint_button(painter, rect(), palette, Gfx::ButtonStyle::Normal, m_pressed, m_hovered);
if (m_icon) {
auto icon_location = rect().center().translated(-(m_icon->width() / 2), -(m_icon->height() / 2));
if (m_pressed)
painter.translate(1, 1);
painter.blit(icon_location, *m_icon, m_icon->rect());
}
}
void Button::on_mouse_event(const MouseEvent& event)
{
auto& wm = WindowManager::the();
if (event.type() == Event::MouseDown && (event.button() == MouseButton::Left || event.button() == MouseButton::Right || event.button() == MouseButton::Middle)) {
m_pressed = true;
wm.set_cursor_tracking_button(this);
m_frame.invalidate(m_relative_rect);
return;
}
if (event.type() == Event::MouseUp && (event.button() == MouseButton::Left || event.button() == MouseButton::Right || event.button() == MouseButton::Middle)) {
if (wm.cursor_tracking_button() != this)
return;
wm.set_cursor_tracking_button(nullptr);
bool old_pressed = m_pressed;
m_pressed = false;
if (rect().contains(event.position())) {
switch (event.button()) {
case MouseButton::Left:
if (on_click)
on_click(*this);
break;
case MouseButton::Right:
if (on_right_click)
on_right_click(*this);
break;
default:
if (on_middle_click)
on_middle_click(*this);
break;
}
}
if (old_pressed != m_pressed) {
// Would like to compute:
// m_hovered = rect_after_action().contains(event.position());
// However, we don't know that rect yet. We can make an educated
// guess which also looks okay even when wrong:
m_hovered = false;
m_frame.invalidate(m_relative_rect);
}
return;
}
if (event.type() == Event::MouseMove) {
bool old_hovered = m_hovered;
m_hovered = rect().contains(event.position());
wm.set_hovered_button(m_hovered ? this : nullptr);
if (old_hovered != m_hovered)
m_frame.invalidate(m_relative_rect);
}
if (event.type() == Event::MouseMove && event.buttons() & (unsigned)MouseButton::Left) {
if (wm.cursor_tracking_button() != this)
return;
bool old_pressed = m_pressed;
m_pressed = m_hovered;
if (old_pressed != m_pressed)
m_frame.invalidate(m_relative_rect);
}
}
Gfx::IntRect Button::screen_rect() const
{
return m_relative_rect.translated(m_frame.rect().location());
}
}