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		c468a9cc2d
		
	
	
	
	
		
			
			This enables casting between different size FixedPoint variables or constructing them from other sized FixedPoint values.
		
			
				
	
	
		
			349 lines
		
	
	
	
		
			9.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			349 lines
		
	
	
	
		
			9.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2021, Leon Albrecht <leon2002.la@gmail.com>
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|  *
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|  * SPDX-License-Identifier: BSD-2-Clause
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|  */
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| 
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| #pragma once
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| 
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| #include <AK/Concepts.h>
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| #include <AK/Format.h>
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| #include <AK/Math.h>
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| #include <AK/Types.h>
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| 
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| namespace AK {
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| 
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| // FIXME: this always uses round to nearest break-tie to even
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| // FIXME: use the Integral concept to constrain Underlying
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| template<size_t precision, typename Underlying>
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| class FixedPoint {
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|     using This = FixedPoint<precision, Underlying>;
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|     constexpr static Underlying radix_mask = (static_cast<Underlying>(1) << precision) - 1;
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| 
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|     template<size_t P, typename U>
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|     friend class FixedPoint;
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| 
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| public:
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|     constexpr FixedPoint() = default;
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|     template<Integral I>
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|     constexpr FixedPoint(I value)
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|         : m_value(static_cast<Underlying>(value) << precision)
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|     {
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|     }
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| 
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|     template<FloatingPoint F>
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|     constexpr FixedPoint(F value)
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|         : m_value(static_cast<Underlying>(value * (static_cast<Underlying>(1) << precision)))
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|     {
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|     }
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| 
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|     template<size_t P, typename U>
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|     explicit constexpr FixedPoint(FixedPoint<P, U> const& other)
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|         : m_value(other.template cast_to<precision, Underlying>().m_value)
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|     {
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|     }
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| 
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|     template<FloatingPoint F>
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|     explicit ALWAYS_INLINE operator F() const
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|     {
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|         return (F)m_value * pow<F>(0.5, precision);
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|     }
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|     template<Integral I>
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|     explicit constexpr operator I() const
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|     {
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|         I value = m_value >> precision;
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|         // fract(m_value) >= .5?
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|         if (m_value & (1u << (precision - 1))) {
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|             // fract(m_value) > .5?
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|             if (m_value & (radix_mask >> 2u)) {
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|                 // yes: round "up";
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|                 value += (m_value > 0 ? 1 : -1);
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|             } else {
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|                 //  no: round to even;
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|                 value += value & 1;
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|             }
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|         }
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|         return value;
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|     }
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| 
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|     constexpr Underlying raw() const
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|     {
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|         return m_value;
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|     }
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|     constexpr Underlying& raw()
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|     {
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|         return m_value;
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|     }
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| 
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|     constexpr This fract() const
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|     {
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|         return create_raw(m_value & radix_mask);
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|     }
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| 
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|     constexpr This round() const
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|     {
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|         return This { static_cast<Underlying>(*this) };
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|     }
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|     constexpr This floor() const
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|     {
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|         return create_raw(m_value & ~radix_mask);
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|     }
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|     constexpr This ceil() const
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|     {
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|         return create_raw((m_value & ~radix_mask)
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|             + (m_value & radix_mask ? 1 << precision : 0));
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|     }
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|     constexpr This trunk() const
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|     {
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|         return create_raw((m_value & ~radix_mask)
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|             + ((m_value & radix_mask)
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|                     ? (m_value > 0 ? 0 : (1 << precision))
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|                     : 0));
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|     }
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| 
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|     constexpr Underlying lround() const { return static_cast<Underlying>(*this); }
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|     constexpr Underlying lfloor() const { return m_value >> precision; }
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|     constexpr Underlying lceil() const
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|     {
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|         return (m_value >> precision)
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|             + (m_value & radix_mask ? 1 : 0);
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|     }
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|     constexpr Underlying ltrunk() const
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|     {
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|         return (m_value >> precision)
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|             + ((m_value & radix_mask)
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|                     ? m_value > 0 ? 0 : 1
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|                     : 0);
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|     }
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| 
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|     constexpr bool signbit() const requires(IsSigned<Underlying>)
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|     {
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|         return m_value >> (sizeof(Underlying) * 8 - 1);
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|     }
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| 
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|     constexpr This operator-() const requires(IsSigned<Underlying>)
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|     {
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|         return create_raw(-m_value);
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|     }
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| 
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|     constexpr This operator+(This const& other) const
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|     {
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|         return create_raw(m_value + other.m_value);
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|     }
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|     constexpr This operator-(This const& other) const
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|     {
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|         return create_raw(m_value - other.m_value);
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|     }
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|     constexpr This operator*(This const& other) const
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|     {
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|         // FIXME: Potential Overflow, although result could be represented accurately
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|         Underlying value = m_value * other.raw();
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|         This ret {};
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|         ret.raw() = value >> precision;
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|         // fract(value) >= .5?
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|         if (value & (1u << (precision - 1))) {
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|             // fract(value) > .5?
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|             if (value & (radix_mask >> 2u)) {
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|                 // yes: round up;
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|                 ret.raw() += (value > 0 ? 1 : -1);
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|             } else {
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|                 //  no: round to even (aka unset last sigificant bit);
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|                 ret.raw() += m_value & 1;
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|             }
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|         }
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|         return ret;
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|     }
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|     constexpr This operator/(This const& other) const
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|     {
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|         // FIXME: Better rounding?
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|         return create_raw((m_value / other.m_value) << (precision));
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|     }
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| 
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|     template<Integral I>
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|     constexpr This operator+(I other) const
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|     {
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|         return create_raw(m_value + (other << precision));
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|     }
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|     template<Integral I>
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|     constexpr This operator-(I other) const
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|     {
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|         return create_raw(m_value - (other << precision));
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|     }
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|     template<Integral I>
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|     constexpr This operator*(I other) const
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|     {
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|         return create_raw(m_value * other);
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|     }
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|     template<Integral I>
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|     constexpr This operator/(I other) const
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|     {
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|         return create_raw(m_value / other);
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|     }
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| 
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|     This& operator+=(This const& other)
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|     {
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|         m_value += other.raw();
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|         return *this;
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|     }
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|     This& operator-=(This const& other)
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|     {
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|         m_value -= other.raw();
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|         return *this;
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|     }
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|     This& operator*=(This const& other)
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|     {
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|         Underlying value = m_value * other.raw();
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|         m_value = value >> precision;
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|         // fract(value) >= .5?
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|         if (value & (1u << (precision - 1))) {
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|             // fract(value) > .5?
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|             if (value & (radix_mask >> 2u)) {
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|                 // yes: round up;
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|                 m_value += (value > 0 ? 1 : -1);
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|             } else {
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|                 //  no: round to even (aka unset last sigificant bit);
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|                 m_value += m_value & 1;
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|             }
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|         }
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|         return *this;
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|     }
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|     This& operator/=(This const& other)
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|     {
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|         // FIXME: See above
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|         m_value /= other.raw();
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|         m_value <<= precision;
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|         return *this;
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|     }
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| 
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|     template<Integral I>
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|     This& operator+=(I other)
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|     {
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|         m_value += other << precision;
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|         return *this;
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|     }
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|     template<Integral I>
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|     This& operator-=(I other)
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|     {
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|         m_value -= other << precision;
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|         return *this;
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|     }
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|     template<Integral I>
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|     This& operator*=(I other)
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|     {
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|         m_value *= other;
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|         return *this;
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|     }
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|     template<Integral I>
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|     This& operator/=(I other)
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|     {
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|         m_value /= other;
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|         return *this;
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|     }
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| 
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|     bool operator==(This const& other) const { return raw() == other.raw(); }
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|     bool operator!=(This const& other) const { return raw() != other.raw(); }
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|     bool operator>(This const& other) const { return raw() > other.raw(); }
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|     bool operator>=(This const& other) const { return raw() >= other.raw(); }
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|     bool operator<(This const& other) const { return raw() < other.raw(); }
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|     bool operator<=(This const& other) const { return raw() <= other.raw(); }
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| 
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|     // FIXE: There are probably better ways to do these
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|     template<Integral I>
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|     bool operator==(I other) const
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|     {
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|         return m_value >> precision == other && !(m_value & radix_mask);
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|     }
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|     template<Integral I>
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|     bool operator!=(I other) const
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|     {
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|         return (m_value >> precision) != other || m_value & radix_mask;
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|     }
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|     template<Integral I>
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|     bool operator>(I other) const
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|     {
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|         if (m_value > 0)
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|             return (m_value >> precision) > other || (m_value >> precision == other && (m_value & radix_mask));
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|         if (other > 0)
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|             return false;
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| 
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|         return (m_value >> precision) > other || !(m_value >> precision == other && (m_value & radix_mask));
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|     }
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|     template<Integral I>
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|     bool operator>=(I other) const
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|     {
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|         if (m_value > 0)
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|             return (m_value >> precision) >= other || (m_value >> precision == other && (m_value & radix_mask));
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|         if (other > 0)
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|             return false;
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| 
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|         return (m_value >> precision) >= other || !(m_value >> precision == other && (m_value & radix_mask));
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|     }
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|     template<Integral I>
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|     bool operator<(I other) const
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|     {
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|         if (m_value > 0)
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|             return (m_value >> precision) < other || !(m_value >> precision == other && (m_value & radix_mask));
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|         if (other > 0)
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|             return true;
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| 
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|         return (m_value >> precision) < other || (m_value >> precision == other && (m_value & radix_mask));
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|     }
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|     template<Integral I>
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|     bool operator<=(I other) const
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|     {
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|         if (m_value > 0)
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|             return (m_value >> precision) <= other || !(m_value >> precision == other && (m_value & radix_mask));
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|         if (other > 0)
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|             return true;
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| 
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|         return (m_value >> precision) <= other || (m_value >> precision == other && (m_value & radix_mask));
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|     }
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| 
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|     // Casting from a float should be faster than casting to a float
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|     template<FloatingPoint F>
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|     bool operator==(F other) const { return *this == (This)other; }
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|     template<FloatingPoint F>
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|     bool operator!=(F other) const { return *this != (This)other; }
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|     template<FloatingPoint F>
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|     bool operator>(F other) const { return *this > (This)other; }
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|     template<FloatingPoint F>
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|     bool operator>=(F other) const { return *this >= (This)other; }
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|     template<FloatingPoint F>
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|     bool operator<(F other) const { return *this < (This)other; }
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|     template<FloatingPoint F>
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|     bool operator<=(F other) const { return *this <= (This)other; }
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| 
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|     template<size_t P, typename U>
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|     operator FixedPoint<P, U>() const
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|     {
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|         return cast_to<P, U>();
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|     }
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| 
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| private:
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|     template<size_t P, typename U>
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|     constexpr FixedPoint<P, U> cast_to() const
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|     {
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|         U raw_value = static_cast<U>(m_value >> precision) << P;
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|         if constexpr (precision > P)
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|             raw_value |= (m_value & radix_mask) >> (precision - P);
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|         else if constexpr (precision < P)
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|             raw_value |= static_cast<U>(m_value & radix_mask) << (P - precision);
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|         else
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|             raw_value |= m_value & radix_mask;
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| 
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|         return FixedPoint<P, U>::create_raw(raw_value);
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|     }
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| 
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|     static This create_raw(Underlying value)
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|     {
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|         This t {};
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|         t.raw() = value;
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|         return t;
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|     }
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| 
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|     Underlying m_value;
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| };
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| 
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| }
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| 
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| using AK::FixedPoint;
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